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authorkobewi <kobewi4e@gmail.com>2022-12-07 15:59:34 +0100
committerkobewi <kobewi4e@gmail.com>2023-01-10 22:33:58 +0100
commitf12abece27d84af721940fb4fa6512c38b9cb51e (patch)
tree54af569322bff1b942c3feae91296cb977fa6bda /doc/classes/VisualShaderNodeParameter.xml
parent91713ced81792b10fdc9367b7f355738e5d52777 (diff)
Document all VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeParameter.xml')
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
index 55b10ac810..acc180a7ca 100644
--- a/doc/classes/VisualShaderNodeParameter.xml
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -13,14 +13,18 @@
Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
</member>
<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
+ Defines the scope of the parameter.
</member>
</members>
<constants>
<constant name="QUAL_NONE" value="0" enum="Qualifier">
+ The parameter will be tied to the [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
+ The parameter will use a global value, defined in Project Settings.
</constant>
<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
+ The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_MAX" value="3" enum="Qualifier">
Represents the size of the [enum Qualifier] enum.