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author | kobewi <kobewi4e@gmail.com> | 2022-12-07 15:59:34 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2023-01-10 22:33:58 +0100 |
commit | f12abece27d84af721940fb4fa6512c38b9cb51e (patch) | |
tree | 54af569322bff1b942c3feae91296cb977fa6bda /doc/classes/VisualShaderNodeParameter.xml | |
parent | 91713ced81792b10fdc9367b7f355738e5d52777 (diff) |
Document all VisualShader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeParameter.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeParameter.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml index 55b10ac810..acc180a7ca 100644 --- a/doc/classes/VisualShaderNodeParameter.xml +++ b/doc/classes/VisualShaderNodeParameter.xml @@ -13,14 +13,18 @@ Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties. </member> <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0"> + Defines the scope of the parameter. </member> </members> <constants> <constant name="QUAL_NONE" value="0" enum="Qualifier"> + The parameter will be tied to the [ShaderMaterial] using this shader. </constant> <constant name="QUAL_GLOBAL" value="1" enum="Qualifier"> + The parameter will use a global value, defined in Project Settings. </constant> <constant name="QUAL_INSTANCE" value="2" enum="Qualifier"> + The parameter will be tied to the node with attached [ShaderMaterial] using this shader. </constant> <constant name="QUAL_MAX" value="3" enum="Qualifier"> Represents the size of the [enum Qualifier] enum. |