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author | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-27 14:33:27 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2020-07-27 15:44:22 +0300 |
commit | 8fefdcf113c62ea9b50b02befa1df9e483d7036e (patch) | |
tree | fa70b4b422875e9d03f6b1ae26c9271082e21037 /doc/classes/VisualShaderNodeIntUniform.xml | |
parent | 8965ec124d6b2985537a53f8aad315b26358e4f8 (diff) |
Added default value for uniforms in visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeIntUniform.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeIntUniform.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml index 8c7c288177..e39eba865b 100644 --- a/doc/classes/VisualShaderNodeIntUniform.xml +++ b/doc/classes/VisualShaderNodeIntUniform.xml @@ -11,6 +11,12 @@ <methods> </methods> <members> + <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0"> + A default value to be assigned within the shader. + </member> + <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> + Enables usage of the [member default_value]. + </member> <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0"> A hint applied to the uniform, which controls the values it can take when set through the inspector. </member> |