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authorYuri Roubinsky <chaosus89@gmail.com>2020-02-25 17:50:49 +0300
committerYuri Roubinsky <chaosus89@gmail.com>2020-02-26 10:12:06 +0300
commit4a3d2776232616479d1c484e0ac9f2d8c9566236 (patch)
tree409ff3a172fdbbd362c7fac7710ab01f393ff3fc /doc/classes/VisualShaderNodeIntUniform.xml
parent2f237d181b6fd769b52bded49cafc9bc5eb9f087 (diff)
Add support for integer type in visual shaders
Diffstat (limited to 'doc/classes/VisualShaderNodeIntUniform.xml')
-rw-r--r--doc/classes/VisualShaderNodeIntUniform.xml38
1 files changed, 38 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIntUniform" inherits="VisualShaderNodeUniform" version="4.0">
+ <brief_description>
+ A scalar integer uniform to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform int[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0">
+ A hint applied to the uniform, which controls the values it can take when set through the inspector.
+ </member>
+ <member name="max" type="int" setter="set_max" getter="get_max" default="100">
+ Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="min" type="int" setter="set_min" getter="get_min" default="0">
+ Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
+ </member>
+ <member name="step" type="int" setter="set_step" getter="get_step" default="1">
+ Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
+ </member>
+ </members>
+ <constants>
+ <constant name="HINT_NONE" value="0" enum="Hint">
+ No hint used.
+ </constant>
+ <constant name="HINT_RANGE" value="1" enum="Hint">
+ A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
+ </constant>
+ <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
+ </constant>
+ </constants>
+</class>