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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-12-01 18:30:59 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-12-01 18:30:59 +0100
commitfdd99d4a7c60e3ae5aed41d78685ad50d3399220 (patch)
treeb33d9d43bf6334dfd45432cb1e03a626bfc3db93 /doc/classes/VisualShaderNodeInput.xml
parentad95424dbace10d0ea1770e22bb1cd85463d18ab (diff)
Properly remove joint when a physical bone is removed from the scene
It was triggering a warning in bullet followed with a crash in some cases. WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body. At: modules/bullet/rigid_body_bullet.cpp:465
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