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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-12-01 18:30:59 +0100 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2019-12-01 18:30:59 +0100 |
commit | fdd99d4a7c60e3ae5aed41d78685ad50d3399220 (patch) | |
tree | b33d9d43bf6334dfd45432cb1e03a626bfc3db93 /doc/classes/VisualShaderNodeInput.xml | |
parent | ad95424dbace10d0ea1770e22bb1cd85463d18ab (diff) |
Properly remove joint when a physical bone is removed from the scene
It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
At: modules/bullet/rigid_body_bullet.cpp:465
Diffstat (limited to 'doc/classes/VisualShaderNodeInput.xml')
0 files changed, 0 insertions, 0 deletions