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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 11:14:14 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-01-23 12:37:33 +0100 |
commit | ba177ccaecb91c3800e220272864dfb5c23958e7 (patch) | |
tree | 8eadc7fb7365c2863fa2536f6a6db68d82588ec6 /doc/classes/VisualShaderNodeIf.xml | |
parent | 46820527dea1fb238edbc1137f3173750e053ece (diff) |
doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
Diffstat (limited to 'doc/classes/VisualShaderNodeIf.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeIf.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml index 6900cdf81b..374a1e379a 100644 --- a/doc/classes/VisualShaderNodeIf.xml +++ b/doc/classes/VisualShaderNodeIf.xml @@ -8,9 +8,6 @@ </tutorials> <methods> </methods> - <members> - <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05, 3, Vector3( 0, 0, 0 ), 4, Vector3( 0, 0, 0 ), 5, Vector3( 0, 0, 0 ) ]" /> - </members> <constants> </constants> </class> |