summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeFloatOp.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-02-08 10:04:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-08 10:04:22 +0100
commit8843d9ad347e5c3be5130153aeecdf48e4fe5a14 (patch)
tree08ac364990ca28a9d4089b3b12d39a09be4328c0 /doc/classes/VisualShaderNodeFloatOp.xml
parent9f859a111cb6b74bb2b0c42304724604c4f5d6d9 (diff)
Bump version to 4.0-rc
It's been 3 years since the release of Godot 3.2 and the start of the major overhaul of the codebase for Godot 4.0. And the work on that new version had started even 6 months before with Juan working on the Vulkan renderer and various core changes in a feature branch. This got merged in #36098 on Feb 11, 2020, oh well, we 3 days early ;) Close to 15,000 pull requests have been merged for the 4.0 milestone, which is half of the total amount of PRs in Godot's open source lifetime. This is our biggest release by far, and it's finally time to let it loose. A huge thankyou to all the contributors who were involved over the years, with contributions of any kind. Now's the final stretch to iron out the remaining blocking bugs and release 4.0-stable.
Diffstat (limited to 'doc/classes/VisualShaderNodeFloatOp.xml')
0 files changed, 0 insertions, 0 deletions