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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-01-28 10:40:35 +0100 |
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committer | GitHub <noreply@github.com> | 2020-01-28 10:40:35 +0100 |
commit | bb48a48d4bd71aeca40f40668493cb36ce84f98e (patch) | |
tree | 9b6299df663a79cba7c85f8fb02ba704271fe26b /doc/classes/VisualShaderNodeExpression.xml | |
parent | cab55bbb9d2e77e9b83a7749a21aa75e9d31dbcc (diff) | |
parent | 766d1ef276044cb1a277e2283c14b7e0fa6bbc43 (diff) |
Merge pull request #35654 from Chaosus/vs_docs2
Docs for some nodes in visual shader(part 2)
Diffstat (limited to 'doc/classes/VisualShaderNodeExpression.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeExpression.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index 9ed590eb2f..e1ba1f0b20 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeExpression" inherits="VisualShaderNodeGroupBase" version="3.2"> <brief_description> + A custom visual shader graph expression written in Godot Shading Language. </brief_description> <description> + Custom Godot Shading Language expression, with a custom amount of input and output ports. + The provided code is directly injected into the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), so it cannot be used to to declare functions, varyings, uniforms, or global constants. See [VisualShaderNodeGlobalExpression] for such global definitions. </description> <tutorials> </tutorials> @@ -10,6 +13,7 @@ </methods> <members> <member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> + An expression in Godot Shading Language, which will be injected at the start of the graph's matching shader function ([code]vertex[/code], [code]fragment[/code], or [code]light[/code]), and thus cannot be used to declare functions, varyings, uniforms, or global constants. </member> </members> <constants> |