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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-31 12:56:36 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-31 12:56:36 +0200 |
commit | da23f99123ee07181a8c9a144141a1c3ce75cd87 (patch) | |
tree | bb897dc486376ed73825a561414b05e5499171d5 /doc/classes/VisualShaderNodeCustom.xml | |
parent | 652a9debadfc80db54c4d75686f9f24ea6bac28b (diff) | |
parent | e347baddf3f08f3892cfcc97bd03b242dd5d1053 (diff) |
Merge pull request #49185 from DrRevert/inertia_nan_fix
GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area
Diffstat (limited to 'doc/classes/VisualShaderNodeCustom.xml')
0 files changed, 0 insertions, 0 deletions