summaryrefslogtreecommitdiff
path: root/doc/classes/VisualShaderNodeCubemap.xml
diff options
context:
space:
mode:
authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-23 09:34:26 +0000
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-12-29 08:04:19 +0000
commitb4a190e0bc4885e33282ba68e4970f00601fa3c9 (patch)
treeb809dd7b5c8c344381b11c82192eeb2d854311d4 /doc/classes/VisualShaderNodeCubemap.xml
parent6cebb8c11773b203039c811c2ee50ba25c99e5e1 (diff)
Consistently use normal_map
Diffstat (limited to 'doc/classes/VisualShaderNodeCubemap.xml')
-rw-r--r--doc/classes/VisualShaderNodeCubemap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml
index b6813bdae8..13b367e8f2 100644
--- a/doc/classes/VisualShaderNodeCubemap.xml
+++ b/doc/classes/VisualShaderNodeCubemap.xml
@@ -34,7 +34,7 @@
<constant name="TYPE_COLOR" value="1" enum="TextureType">
Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
</constant>
- <constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
+ <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
</constants>