diff options
author | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-12-23 09:34:26 +0000 |
---|---|---|
committer | Marcel Admiraal <madmiraal@users.noreply.github.com> | 2020-12-29 08:04:19 +0000 |
commit | b4a190e0bc4885e33282ba68e4970f00601fa3c9 (patch) | |
tree | b809dd7b5c8c344381b11c82192eeb2d854311d4 /doc/classes/VisualShaderNodeCubemap.xml | |
parent | 6cebb8c11773b203039c811c2ee50ba25c99e5e1 (diff) |
Consistently use normal_map
Diffstat (limited to 'doc/classes/VisualShaderNodeCubemap.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeCubemap.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml index b6813bdae8..13b367e8f2 100644 --- a/doc/classes/VisualShaderNodeCubemap.xml +++ b/doc/classes/VisualShaderNodeCubemap.xml @@ -34,7 +34,7 @@ <constant name="TYPE_COLOR" value="1" enum="TextureType"> Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> - <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> + <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. </constant> </constants> |