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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-01-23 21:23:32 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-01-23 21:23:32 +0100
commit55b2e58a98697f9d65fa1dd41cd4ae8184213f43 (patch)
treef3c3dac54a0437a807d3de30da3a6b69519b8527 /doc/classes/VisualShaderNodeCubeMap.xml
parent1c0995d4509acd0a750f32517b14c01842220cca (diff)
Mono/C#: Lighten up unsafe reference checks
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
Diffstat (limited to 'doc/classes/VisualShaderNodeCubeMap.xml')
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