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authorFeniks <writetofeniks@gmail.com>2020-01-18 23:01:56 +0000
committerFeniks <writetofeniks@gmail.com>2020-01-19 19:21:30 +0000
commit1ebf4c7fdc48eabd498a27eb7f3c32519a81c448 (patch)
tree40157f98894e6caeacfebbcf86a0098aac9cd06c /doc/classes/VisualShaderNodeCompare.xml
parentd4a222cd9d849a63f0535f70cbf78700bc5c815b (diff)
Improve Description of GraphNode
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc. I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
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