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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-08-12 00:44:24 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-03 03:49:15 +0200 |
commit | d041ca6c02cf7a8466f21792083728943f0c4d58 (patch) | |
tree | 33b911209062fff2c23ec0126c67cb6a346e7b2a /doc/classes/VisualShaderNodeColorOp.xml | |
parent | 3b39f00761145a44a6c6d45320d6e26b944814a3 (diff) |
Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options.
It can be used for high-quality pixel art textures that remain sharp
when viewed at oblique angles, but prevents them from becoming grainy
thanks to mipmaps.
Diffstat (limited to 'doc/classes/VisualShaderNodeColorOp.xml')
0 files changed, 0 insertions, 0 deletions