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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-01 08:56:03 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-01 08:56:03 +0100 |
commit | d811f8610223ebceb4796fa82d770c33db1fab6f (patch) | |
tree | b4155809868106fc40fa091ad8b9580ec61171c2 /doc/classes/VisualShaderNodeClamp.xml | |
parent | fe217efa2c1558eb581229b4e2b06d52eecc65b3 (diff) | |
parent | de5a8128d7bb79be59fe5138b2e36db0f1bf2b3b (diff) |
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeClamp.xml')
-rw-r--r-- | doc/classes/VisualShaderNodeClamp.xml | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml new file mode 100644 index 0000000000..504171bb13 --- /dev/null +++ b/doc/classes/VisualShaderNodeClamp.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0"> + <brief_description> + Clamps a value within the visual shader graph. + </brief_description> + <description> + Constrains a value to lie between [code]min[/code] and [code]max[/code] values. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0"> + A type of operands and returned value. + </member> + </members> + <constants> + <constant name="OP_TYPE_FLOAT" value="0" enum="OpType"> + A floating-point scalar. + </constant> + <constant name="OP_TYPE_INT" value="1" enum="OpType"> + An integer scalar. + </constant> + <constant name="OP_TYPE_VECTOR" value="2" enum="OpType"> + A vector type. + </constant> + <constant name="OP_TYPE_MAX" value="3" enum="OpType"> + Represents the size of the [enum OpType] enum. + </constant> + </constants> +</class> |