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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-01 08:56:03 +0100
committerGitHub <noreply@github.com>2021-02-01 08:56:03 +0100
commitd811f8610223ebceb4796fa82d770c33db1fab6f (patch)
treeb4155809868106fc40fa091ad8b9580ec61171c2 /doc/classes/VisualShaderNodeClamp.xml
parentfe217efa2c1558eb581229b4e2b06d52eecc65b3 (diff)
parentde5a8128d7bb79be59fe5138b2e36db0f1bf2b3b (diff)
Merge pull request #45281 from Chaosus/vs_unify
Unified several visual shader nodes
Diffstat (limited to 'doc/classes/VisualShaderNodeClamp.xml')
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1 files changed, 32 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeClamp" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Clamps a value within the visual shader graph.
+ </brief_description>
+ <description>
+ Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeClamp.OpType" default="0">
+ A type of operands and returned value.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_FLOAT" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_INT" value="1" enum="OpType">
+ An integer scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
+ A vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>