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author | Micky <micheledevita2@gmail.com> | 2022-09-01 12:09:06 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-09-06 21:40:09 +0200 |
commit | 9c9c5f662f0ea231412eda5097b1cc585889fed2 (patch) | |
tree | 4d914c5bfc950ec6867355ad0c9b8b5d16a2bc45 /doc/classes/VisualShaderNodeClamp.xml | |
parent | 5628ab9215d61fc2b7223b465626873368aaf66b (diff) |
Rework AnimatedTexture's `fps` into `speed_scale`
`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.
`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.
Setters and getters, documentation updated, too.
Diffstat (limited to 'doc/classes/VisualShaderNodeClamp.xml')
0 files changed, 0 insertions, 0 deletions