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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-01-23 21:23:32 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-01-23 21:23:32 +0100 |
commit | 55b2e58a98697f9d65fa1dd41cd4ae8184213f43 (patch) | |
tree | f3c3dac54a0437a807d3de30da3a6b69519b8527 /doc/classes/VisualShaderNodeBooleanConstant.xml | |
parent | 1c0995d4509acd0a750f32517b14c01842220cca (diff) |
Mono/C#: Lighten up unsafe reference checks
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
Diffstat (limited to 'doc/classes/VisualShaderNodeBooleanConstant.xml')
0 files changed, 0 insertions, 0 deletions