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author | nabfrew <nabfrew@hotmail.com> | 2021-10-18 22:16:32 +0200 |
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committer | nabfrew <nabfrew@hotmail.com> | 2021-10-19 09:23:12 +0200 |
commit | e2e77bbb04c71d6bd00d49ddf9ee3d954339a7c4 (patch) | |
tree | 69216fe44e0b36ec51dda6d6c5abd39fa6db884e /doc/classes/VisualShaderNode.xml | |
parent | 5bb3dbbedd4f32974eef36ffc83bbe29abb65ab1 (diff) |
Clarify 2D lighting `height` property in class reference
It's easy to assume they are the same, but they are quite different for the two types of 2D lights. For myself, it took a bit of confusion and experimentation for me to figure out why this behaviour changed when I changed from point to directional. Hopefully it can save somebody else the trouble.
Diffstat (limited to 'doc/classes/VisualShaderNode.xml')
0 files changed, 0 insertions, 0 deletions