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authornabfrew <nabfrew@hotmail.com>2021-10-18 22:16:32 +0200
committernabfrew <nabfrew@hotmail.com>2021-10-19 09:23:12 +0200
commite2e77bbb04c71d6bd00d49ddf9ee3d954339a7c4 (patch)
tree69216fe44e0b36ec51dda6d6c5abd39fa6db884e /doc/classes/VisualShaderNode.xml
parent5bb3dbbedd4f32974eef36ffc83bbe29abb65ab1 (diff)
Clarify 2D lighting `height` property in class reference
It's easy to assume they are the same, but they are quite different for the two types of 2D lights. For myself, it took a bit of confusion and experimentation for me to figure out why this behaviour changed when I changed from point to directional. Hopefully it can save somebody else the trouble.
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