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author | seenloitering <55366994+seenloitering@users.noreply.github.com> | 2020-02-05 07:19:27 -0500 |
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committer | seenloitering <55366994+seenloitering@users.noreply.github.com> | 2020-02-05 07:19:27 -0500 |
commit | 915199243235db8d380ee6eaa3b0d177aec7589c (patch) | |
tree | 4694011be7f61623d540fbb90f4329bf2e04e6de /doc/classes/VisualShader.xml | |
parent | c4daac279b8ec6f4893056ba6717624f701ab970 (diff) |
Add documentation for Skeleton2D
Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
Diffstat (limited to 'doc/classes/VisualShader.xml')
0 files changed, 0 insertions, 0 deletions