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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-08 22:50:35 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-08 22:50:35 +0200 |
commit | 682dbe5d00aa7730659771b16704eba83f166a7b (patch) | |
tree | 8555e07c3bfb3b2892d530bc93fbf47d14519e35 /doc/classes/VisualShader.xml | |
parent | d9d5990c517b63f41881de05cb4644c36e0c77e0 (diff) | |
parent | c5d7115038de5f83cb83e08748615a84fc26bee2 (diff) |
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax
Diffstat (limited to 'doc/classes/VisualShader.xml')
-rw-r--r-- | doc/classes/VisualShader.xml | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 64d901cd79..bf95a414f6 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -12,154 +12,154 @@ <methods> <method name="add_node"> <return type="void" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="node" type="VisualShaderNode" /> - <argument index="2" name="position" type="Vector2" /> - <argument index="3" name="id" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="node" type="VisualShaderNode" /> + <param index="2" name="position" type="Vector2" /> + <param index="3" name="id" type="int" /> <description> Adds the specified node to the shader. </description> </method> <method name="add_varying"> <return type="void" /> - <argument index="0" name="name" type="String" /> - <argument index="1" name="mode" type="int" enum="VisualShader.VaryingMode" /> - <argument index="2" name="type" type="int" enum="VisualShader.VaryingType" /> + <param index="0" name="name" type="String" /> + <param index="1" name="mode" type="int" enum="VisualShader.VaryingMode" /> + <param index="2" name="type" type="int" enum="VisualShader.VaryingType" /> <description> </description> </method> <method name="can_connect_nodes" qualifiers="const"> <return type="bool" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="from_node" type="int" /> - <argument index="2" name="from_port" type="int" /> - <argument index="3" name="to_node" type="int" /> - <argument index="4" name="to_port" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="from_node" type="int" /> + <param index="2" name="from_port" type="int" /> + <param index="3" name="to_node" type="int" /> + <param index="4" name="to_port" type="int" /> <description> Returns [code]true[/code] if the specified nodes and ports can be connected together. </description> </method> <method name="connect_nodes"> <return type="int" enum="Error" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="from_node" type="int" /> - <argument index="2" name="from_port" type="int" /> - <argument index="3" name="to_node" type="int" /> - <argument index="4" name="to_port" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="from_node" type="int" /> + <param index="2" name="from_port" type="int" /> + <param index="3" name="to_node" type="int" /> + <param index="4" name="to_port" type="int" /> <description> Connects the specified nodes and ports. </description> </method> <method name="connect_nodes_forced"> <return type="void" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="from_node" type="int" /> - <argument index="2" name="from_port" type="int" /> - <argument index="3" name="to_node" type="int" /> - <argument index="4" name="to_port" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="from_node" type="int" /> + <param index="2" name="from_port" type="int" /> + <param index="3" name="to_node" type="int" /> + <param index="4" name="to_port" type="int" /> <description> Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly. </description> </method> <method name="disconnect_nodes"> <return type="void" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="from_node" type="int" /> - <argument index="2" name="from_port" type="int" /> - <argument index="3" name="to_node" type="int" /> - <argument index="4" name="to_port" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="from_node" type="int" /> + <param index="2" name="from_port" type="int" /> + <param index="3" name="to_node" type="int" /> + <param index="4" name="to_port" type="int" /> <description> Connects the specified nodes and ports. </description> </method> <method name="get_node" qualifiers="const"> <return type="VisualShaderNode" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="id" type="int" /> <description> Returns the shader node instance with specified [code]type[/code] and [code]id[/code]. </description> </method> <method name="get_node_connections" qualifiers="const"> <return type="Array" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> <description> Returns the list of connected nodes with the specified type. </description> </method> <method name="get_node_list" qualifiers="const"> <return type="PackedInt32Array" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> <description> Returns the list of all nodes in the shader with the specified type. </description> </method> <method name="get_node_position" qualifiers="const"> <return type="Vector2" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="id" type="int" /> <description> Returns the position of the specified node within the shader graph. </description> </method> <method name="get_valid_node_id" qualifiers="const"> <return type="int" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> <description> </description> </method> <method name="has_varying" qualifiers="const"> <return type="bool" /> - <argument index="0" name="name" type="String" /> + <param index="0" name="name" type="String" /> <description> </description> </method> <method name="is_node_connection" qualifiers="const"> <return type="bool" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="from_node" type="int" /> - <argument index="2" name="from_port" type="int" /> - <argument index="3" name="to_node" type="int" /> - <argument index="4" name="to_port" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="from_node" type="int" /> + <param index="2" name="from_port" type="int" /> + <param index="3" name="to_node" type="int" /> + <param index="4" name="to_port" type="int" /> <description> Returns [code]true[/code] if the specified node and port connection exist. </description> </method> <method name="remove_node"> <return type="void" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="id" type="int" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="id" type="int" /> <description> Removes the specified node from the shader. </description> </method> <method name="remove_varying"> <return type="void" /> - <argument index="0" name="name" type="String" /> + <param index="0" name="name" type="String" /> <description> </description> </method> <method name="replace_node"> <return type="void" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="id" type="int" /> - <argument index="2" name="new_class" type="StringName" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="id" type="int" /> + <param index="2" name="new_class" type="StringName" /> <description> Replaces the specified node with a node of new class type. </description> </method> <method name="set_mode"> <return type="void" /> - <argument index="0" name="mode" type="int" enum="Shader.Mode" /> + <param index="0" name="mode" type="int" enum="Shader.Mode" /> <description> Sets the mode of this shader. </description> </method> <method name="set_node_position"> <return type="void" /> - <argument index="0" name="type" type="int" enum="VisualShader.Type" /> - <argument index="1" name="id" type="int" /> - <argument index="2" name="position" type="Vector2" /> + <param index="0" name="type" type="int" enum="VisualShader.Type" /> + <param index="1" name="id" type="int" /> + <param index="2" name="position" type="Vector2" /> <description> Sets the position of the specified node. </description> |