diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 11:37:37 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-13 12:37:45 +0100 |
commit | 54ac8eaba661a599983ae4774113d1a15cfa461a (patch) | |
tree | 6f302875ff4008d0f4a51a91fea59933a2a73eea /doc/classes/VisualServer.xml | |
parent | f1ac2920847eafb7e89a27dcb98ecd4ee68b9750 (diff) |
Remove more deprecated methods and code
Diffstat (limited to 'doc/classes/VisualServer.xml')
-rw-r--r-- | doc/classes/VisualServer.xml | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 9de10d12a8..1634db2484 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -592,17 +592,6 @@ To place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID. </description> </method> - <method name="draw"> - <return type="void"> - </return> - <argument index="0" name="swap_buffers" type="bool" default="true"> - </argument> - <argument index="1" name="frame_step" type="float" default="0.0"> - </argument> - <description> - Draws a frame. [i]This method is deprecated[/i], please use [method force_draw] instead. - </description> - </method> <method name="environment_create"> <return type="RID"> </return> @@ -942,7 +931,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if changes have been made to the VisualServer's data. [method draw] is usually called if this happens. + Returns [code]true[/code] if changes have been made to the VisualServer's data. [method force_draw] is usually called if this happens. </description> </method> <method name="has_feature" qualifiers="const"> @@ -2750,13 +2739,6 @@ To place in a scene, attach this spot light to an instance using [method instance_set_base] using the returned RID. </description> </method> - <method name="sync"> - <return type="void"> - </return> - <description> - Not implemented in Godot 3.x. - </description> - </method> <method name="texture_2d_create"> <return type="RID"> </return> |