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authorAaron Franke <arnfranke@yahoo.com>2022-11-06 13:27:24 -0600
committerAaron Franke <arnfranke@yahoo.com>2022-11-06 15:05:36 -0600
commit3dc947435504096f09a9520d1360ad97ac2c0d14 (patch)
tree26b33bce58ae5bf4d8ea1539813770aa5f5beb5c /doc/classes/VisualInstance3D.xml
parentf814e15c7f60a685e8b3623fc93231c18ccd3627 (diff)
Fix default values not showing up on virtual classes
Diffstat (limited to 'doc/classes/VisualInstance3D.xml')
-rw-r--r--doc/classes/VisualInstance3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualInstance3D.xml b/doc/classes/VisualInstance3D.xml
index 94e8c25660..31811f817b 100644
--- a/doc/classes/VisualInstance3D.xml
+++ b/doc/classes/VisualInstance3D.xml
@@ -56,7 +56,7 @@
</method>
</methods>
<members>
- <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
+ <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
The render layer(s) this [VisualInstance3D] is drawn on.
This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal.