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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-17 22:04:19 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-17 22:04:19 +0200 |
commit | 7f2d60210672fb046b8c2bfffa9f6c55af0393ac (patch) | |
tree | 470bb4b4997bb561bc42da0d245134103152494a /doc/classes/VisibilityNotifier3D.xml | |
parent | d817be92c2d9edce842ab37ab13117743f8a3bee (diff) |
Improve the VisibilityEnabler and VisibilityNotifier documentations
This closes #4803.
Diffstat (limited to 'doc/classes/VisibilityNotifier3D.xml')
-rw-r--r-- | doc/classes/VisibilityNotifier3D.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/VisibilityNotifier3D.xml b/doc/classes/VisibilityNotifier3D.xml index d8a605c69c..eb7bb91f26 100644 --- a/doc/classes/VisibilityNotifier3D.xml +++ b/doc/classes/VisibilityNotifier3D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityNotifier3D" inherits="Node3D" version="4.0"> <brief_description> - Detects when the node is visible on screen. + Detects approximately when the node is visible on screen. </brief_description> <description> The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view. + [b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node. </description> <tutorials> </tutorials> |