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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-04-17 22:04:19 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-04-17 22:04:19 +0200
commit7f2d60210672fb046b8c2bfffa9f6c55af0393ac (patch)
tree470bb4b4997bb561bc42da0d245134103152494a /doc/classes/VisibilityNotifier3D.xml
parentd817be92c2d9edce842ab37ab13117743f8a3bee (diff)
Improve the VisibilityEnabler and VisibilityNotifier documentations
This closes #4803.
Diffstat (limited to 'doc/classes/VisibilityNotifier3D.xml')
-rw-r--r--doc/classes/VisibilityNotifier3D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/VisibilityNotifier3D.xml b/doc/classes/VisibilityNotifier3D.xml
index d8a605c69c..eb7bb91f26 100644
--- a/doc/classes/VisibilityNotifier3D.xml
+++ b/doc/classes/VisibilityNotifier3D.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisibilityNotifier3D" inherits="Node3D" version="4.0">
<brief_description>
- Detects when the node is visible on screen.
+ Detects approximately when the node is visible on screen.
</brief_description>
<description>
The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view.
+ [b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node.
</description>
<tutorials>
</tutorials>