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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-31 19:27:29 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-04 18:09:16 +0200 |
commit | 4ef71d7a01ebea29247b225f50d5ef1abba90956 (patch) | |
tree | a7d2e8cf7905398475aec9898bdb41ba49f58699 /doc/classes/VisibilityNotifier2D.xml | |
parent | a9c6d2a96c484d704391395b73dd6a12c8447635 (diff) |
Replace "Invert" import option with more useful "Normal Map Invert Y"
This can be used to invert a normal map's direction.
The "Invert" import option is no longer useful in Godot 4.0 since
it uses height maps instead of depth maps in StandardMaterial3D.
This closes https://github.com/godotengine/godot-proposals/issues/785.
Diffstat (limited to 'doc/classes/VisibilityNotifier2D.xml')
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