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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-30 20:32:11 +0200
committerGitHub <noreply@github.com>2020-03-30 20:32:11 +0200
commitf3c74afd2869859fa117271264e9294d36be16e5 (patch)
tree7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/VisibilityEnabler3D.xml
parent6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff)
parenteaaee63b629d6999fcc0c84e38886b964f6d051d (diff)
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/VisibilityEnabler3D.xml')
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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisibilityEnabler3D" inherits="VisibilityNotifier3D" version="4.0">
+ <brief_description>
+ Enables certain nodes only when visible.
+ </brief_description>
+ <description>
+ The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler3D itself.
+ Note that VisibilityEnabler3D will not affect nodes added after scene initialization.
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="is_enabler_enabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
+ </argument>
+ <description>
+ Returns whether the enabler identified by given [enum Enabler] constant is active.
+ </description>
+ </method>
+ <method name="set_enabler">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler">
+ </argument>
+ <argument index="1" name="enabled" type="bool">
+ </argument>
+ <description>
+ Sets active state of the enabler identified by given [enum Enabler] constant.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
+ If [code]true[/code], [RigidBody3D] nodes will be paused.
+ </member>
+ <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
+ If [code]true[/code], [AnimationPlayer] nodes will be paused.
+ </member>
+ </members>
+ <constants>
+ <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
+ This enabler will pause [AnimationPlayer] nodes.
+ </constant>
+ <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler">
+ This enabler will freeze [RigidBody3D] nodes.
+ </constant>
+ <constant name="ENABLER_MAX" value="2" enum="Enabler">
+ Represents the size of the [enum Enabler] enum.
+ </constant>
+ </constants>
+</class>