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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-30 20:32:11 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 20:32:11 +0200 |
commit | f3c74afd2869859fa117271264e9294d36be16e5 (patch) | |
tree | 7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/VisibilityEnabler3D.xml | |
parent | 6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff) | |
parent | eaaee63b629d6999fcc0c84e38886b964f6d051d (diff) |
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/VisibilityEnabler3D.xml')
-rw-r--r-- | doc/classes/VisibilityEnabler3D.xml | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/doc/classes/VisibilityEnabler3D.xml b/doc/classes/VisibilityEnabler3D.xml new file mode 100644 index 0000000000..9c25c6c7c8 --- /dev/null +++ b/doc/classes/VisibilityEnabler3D.xml @@ -0,0 +1,53 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisibilityEnabler3D" inherits="VisibilityNotifier3D" version="4.0"> + <brief_description> + Enables certain nodes only when visible. + </brief_description> + <description> + The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler3D itself. + Note that VisibilityEnabler3D will not affect nodes added after scene initialization. + </description> + <tutorials> + </tutorials> + <methods> + <method name="is_enabler_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler"> + </argument> + <description> + Returns whether the enabler identified by given [enum Enabler] constant is active. + </description> + </method> + <method name="set_enabler"> + <return type="void"> + </return> + <argument index="0" name="enabler" type="int" enum="VisibilityEnabler3D.Enabler"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + Sets active state of the enabler identified by given [enum Enabler] constant. + </description> + </method> + </methods> + <members> + <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> + If [code]true[/code], [RigidBody3D] nodes will be paused. + </member> + <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> + If [code]true[/code], [AnimationPlayer] nodes will be paused. + </member> + </members> + <constants> + <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler"> + This enabler will pause [AnimationPlayer] nodes. + </constant> + <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler"> + This enabler will freeze [RigidBody3D] nodes. + </constant> + <constant name="ENABLER_MAX" value="2" enum="Enabler"> + Represents the size of the [enum Enabler] enum. + </constant> + </constants> +</class> |