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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-04-28 19:25:02 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-04-28 19:37:09 +0200
commitd46e411b4475ffd5cc6871b5e5dc70150d930164 (patch)
treeda318ac5a5e81ecf3ad991af24c3884000e3f8f7 /doc/classes/VisibilityEnabler2D.xml
parentabf5132a32bec9d80ce711b22476170fd18edfdc (diff)
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first.
Diffstat (limited to 'doc/classes/VisibilityEnabler2D.xml')
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