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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-01 12:54:35 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-01 12:54:35 +0200 |
commit | f3c1190dc9cb90f5faa40d87a52a3af89e0de049 (patch) | |
tree | a06e4fc27cc981d7cd3637d39703c58fe8a6cfe3 /doc/classes/Viewport.xml | |
parent | 4a7679e4dd9f68270b3d27797146f88491f182b8 (diff) | |
parent | e0bdf40d153983f63e151affabffb54e1b951112 (diff) |
Merge pull request #48283 from BastiaanOlij/xr_viewport
Move XR flag from subviewport into viewport
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index cce5705379..1c33274cb0 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -269,6 +269,9 @@ </member> <member name="use_occlusion_culling" type="bool" setter="set_use_occlusion_culling" getter="is_using_occlusion_culling" default="false"> </member> + <member name="use_xr" type="bool" setter="set_use_xr" getter="is_using_xr" default="false"> + If [code]true[/code], the viewport will use the primary XR interface to render XR output. When applicable this can result in a stereoscopic image and the resulting render being output to a headset. + </member> <member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d"> The custom [World2D] which can be used as 2D environment source. </member> |