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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-29 00:10:41 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-12-29 00:11:50 +0100 |
commit | df09bc38cb02d34946f07f9f3d48a60a3c87a1b9 (patch) | |
tree | 3b859f112ff2d69b523bd5a21d67dcf87522d1b7 /doc/classes/Viewport.xml | |
parent | 28174d531b7128f0281fc2b88da2f4962fd3513e (diff) |
Rename Lod Threshold to Mesh Lod Threshold
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 4708654f9f..1973a22c2e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -215,10 +215,10 @@ </member> <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true"> </member> - <member name="lod_threshold" type="float" setter="set_lod_threshold" getter="get_lod_threshold" default="1.0"> - The automatic LOD bias to use for meshes rendered within the [Viewport] (this is analogous to [member ReflectionProbe.lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member lod_threshold] to improve performance at the cost of geometry detail. + <member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0"> + The automatic LOD bias to use for meshes rendered within the [Viewport] (this is analogous to [member ReflectionProbe.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail. To control this property on the root viewport, set the [member ProjectSettings.rendering/mesh_lod/lod_change/threshold_pixels] project setting. - [b]Note:[/b] [member lod_threshold] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD). + [b]Note:[/b] [member mesh_lod_threshold] does not affect [GeometryInstance3D] visibility ranges (also known as "manual" LOD or hierarchical LOD). </member> <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0"> The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d [member scaling_3d_mode] for supersampling, which provides higher quality but is much more expensive. |