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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-06-06 21:34:40 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-06-06 21:34:40 +0800
commit83d931ad3cb2af295b2511fdfa29a00c9efb8c7a (patch)
treef68579ed903460bc5ae5b6f0833d0e44d78dd616 /doc/classes/Viewport.xml
parent4d2ecde3e22e2503715b0cec612dd8b767dce77a (diff)
Fix `Viewport.own_world_3d` documentation
Also fixed the naming of the setter's parameter and made an `if` block straightforward.
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r--doc/classes/Viewport.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 148c6d7064..def99b8a7a 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -227,7 +227,7 @@
The multisample anti-aliasing mode. A higher number results in smoother edges at the cost of significantly worse performance. A value of 2 or 4 is best unless targeting very high-end systems. See also bilinear scaling 3d [member scaling_3d_mode] for supersampling, which provides higher quality but is much more expensive.
</member>
<member name="own_world_3d" type="bool" setter="set_use_own_world_3d" getter="is_using_own_world_3d" default="false">
- If [code]true[/code], the viewport will use the [World3D] defined in [member world_3d].
+ If [code]true[/code], the viewport will use a unique copy of the [World3D] defined in [member world_3d].
</member>
<member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false">
If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process.