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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-04-12 14:33:52 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-12 14:33:52 +0200 |
commit | 724dd82f92220279ad74ed8cef24525f56782b20 (patch) | |
tree | 8d3729f77b5e757fc19d61958c036b37a409b7b3 /doc/classes/Viewport.xml | |
parent | c3cf4d49747f2695e2c450bf06304b1d075edce7 (diff) | |
parent | d15b69118dd236cbf9bd27c08ad7c36d58924b71 (diff) |
Merge pull request #60069 from Calinou/fsr-fix-editor-enum
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index b5916f8c17..6f4720491d 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -332,10 +332,10 @@ Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum. </constant> <constant name="SCALING_3D_MODE_BILINEAR" value="0" enum="Scaling3DMode"> - Enables bilinear scaling on 3D viewports. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling. + Use bilinear scaling for the viewport's 3D buffer. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will result in undersampling while values greater than [code]1.0[/code] will result in supersampling. A value of [code]1.0[/code] disables scaling. </constant> <constant name="SCALING_3D_MODE_FSR" value="1" enum="Scaling3DMode"> - Enables FSR upscaling on 3D viewports. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear supersampling will be used instead. A value of [code]1.0[/code] disables scaling. + Use AMD FidelityFX Super Resolution 1.0 upscaling for the viewport's 3D buffer. The amount of scaling can be set using [member scaling_3d_scale]. Values less then [code]1.0[/code] will be result in the viewport being upscaled using FSR. Values greater than [code]1.0[/code] are not supported and bilinear downsampling will be used instead. A value of [code]1.0[/code] disables scaling. </constant> <constant name="SCALING_3D_MODE_MAX" value="2" enum="Scaling3DMode"> Represents the size of the [enum Scaling3DMode] enum. |