diff options
author | clayjohn <claynjohn@gmail.com> | 2021-08-03 00:07:32 -0700 |
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committer | clayjohn <claynjohn@gmail.com> | 2021-11-06 12:43:19 -0700 |
commit | 0eff109a21fb5c0bd031a91c540983e77e75343b (patch) | |
tree | f7ec8b72dc8ceb0bc748fdc46892cc71af2ab12f /doc/classes/Viewport.xml | |
parent | af80bc8abecc30c77901967281679e380fb9f952 (diff) |
Added SSIL post processing effect
Diffstat (limited to 'doc/classes/Viewport.xml')
-rw-r--r-- | doc/classes/Viewport.xml | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index e79cf0d233..1e1db77258 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -378,29 +378,32 @@ <constant name="DEBUG_DRAW_SSAO" value="12" enum="DebugDraw"> Draws the screen-space ambient occlusion texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have [member Environment.ssao_enabled] set in your [WorldEnvironment]. </constant> - <constant name="DEBUG_DRAW_PSSM_SPLITS" value="13" enum="DebugDraw"> + <constant name="DEBUG_DRAW_SSIL" value="13" enum="DebugDraw"> + Draws the screen-space indirect lighting texture instead of the scene so that you can clearly see how it is affecting objects. In order for this display mode to work, you must have [member Environment.ssil_enabled] set in your [WorldEnvironment]. + </constant> + <constant name="DEBUG_DRAW_PSSM_SPLITS" value="14" enum="DebugDraw"> Colors each PSSM split for the [DirectionalLight3D]s in the scene a different color so you can see where the splits are. In order, they will be colored red, green, blue, and yellow. </constant> - <constant name="DEBUG_DRAW_DECAL_ATLAS" value="14" enum="DebugDraw"> + <constant name="DEBUG_DRAW_DECAL_ATLAS" value="15" enum="DebugDraw"> Draws the decal atlas used by [Decal]s and light projector textures in the upper left quadrant of the [Viewport]. </constant> - <constant name="DEBUG_DRAW_SDFGI" value="15" enum="DebugDraw"> + <constant name="DEBUG_DRAW_SDFGI" value="16" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_SDFGI_PROBES" value="16" enum="DebugDraw"> + <constant name="DEBUG_DRAW_SDFGI_PROBES" value="17" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_GI_BUFFER" value="17" enum="DebugDraw"> + <constant name="DEBUG_DRAW_GI_BUFFER" value="18" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_DISABLE_LOD" value="18" enum="DebugDraw"> + <constant name="DEBUG_DRAW_DISABLE_LOD" value="19" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_CLUSTER_OMNI_LIGHTS" value="19" enum="DebugDraw"> + <constant name="DEBUG_DRAW_CLUSTER_OMNI_LIGHTS" value="20" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_CLUSTER_SPOT_LIGHTS" value="20" enum="DebugDraw"> + <constant name="DEBUG_DRAW_CLUSTER_SPOT_LIGHTS" value="21" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_CLUSTER_DECALS" value="21" enum="DebugDraw"> + <constant name="DEBUG_DRAW_CLUSTER_DECALS" value="22" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="22" enum="DebugDraw"> + <constant name="DEBUG_DRAW_CLUSTER_REFLECTION_PROBES" value="23" enum="DebugDraw"> </constant> - <constant name="DEBUG_DRAW_OCCLUDERS" value="23" enum="DebugDraw"> + <constant name="DEBUG_DRAW_OCCLUDERS" value="24" enum="DebugDraw"> </constant> <constant name="DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST" value="0" enum="DefaultCanvasItemTextureFilter"> The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized. |