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author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-01 04:34:47 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2020-10-01 23:57:21 -0400 |
commit | 439be614f4706705331669a58ce03f14c34ca52f (patch) | |
tree | 5d314dc0e0d5d40355bcda7882892d3c88ebe278 /doc/classes/VehicleWheel3D.xml | |
parent | 5e726d8d2025f1bc52299894230d94ef5972cea4 (diff) |
Link to demos from within the class reference
Diffstat (limited to 'doc/classes/VehicleWheel3D.xml')
-rw-r--r-- | doc/classes/VehicleWheel3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml index 97b2abfa92..fb0cb03d1c 100644 --- a/doc/classes/VehicleWheel3D.xml +++ b/doc/classes/VehicleWheel3D.xml @@ -8,6 +8,7 @@ [b]Note:[/b] This class has known issues and isn't designed to provide realistic 3D vehicle physics. If you want advanced vehicle physics, you will probably have to write your own physics integration using another [PhysicsBody3D] class. </description> <tutorials> + <link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link> </tutorials> <methods> <method name="get_rpm" qualifiers="const"> |