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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-22 12:36:35 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-22 12:36:35 +0100 |
commit | 876ea3e143047e09cbc8fa106c4769b5003857fa (patch) | |
tree | 099724d59355c88386ea4d2b5716c8063e071714 /doc/classes/Vector4i.xml | |
parent | 0b2dc0f017c4495e7b3fbf5c5c173cf9ad61e0d8 (diff) | |
parent | edfb504efe0a9296561db4a84836603be6dbc274 (diff) |
Merge pull request #68579 from jtnicholl/float_doc
Document that `Vector#` types are 32-bit by default and `Vector#i` are always 32-bit
Diffstat (limited to 'doc/classes/Vector4i.xml')
-rw-r--r-- | doc/classes/Vector4i.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index e9ac5b9475..2dc10234ee 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -5,7 +5,7 @@ </brief_description> <description> 4-element structure that can be used to represent 4D grid coordinates or sets of integers. - It uses integer coordinates. See [Vector4] for its floating-point counterpart. + It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed. </description> <tutorials> </tutorials> |