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authorRémi Verschelde <rverschelde@gmail.com>2022-11-22 12:36:35 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-22 12:36:35 +0100
commit876ea3e143047e09cbc8fa106c4769b5003857fa (patch)
tree099724d59355c88386ea4d2b5716c8063e071714 /doc/classes/Vector4.xml
parent0b2dc0f017c4495e7b3fbf5c5c173cf9ad61e0d8 (diff)
parentedfb504efe0a9296561db4a84836603be6dbc274 (diff)
Merge pull request #68579 from jtnicholl/float_doc
Document that `Vector#` types are 32-bit by default and `Vector#i` are always 32-bit
Diffstat (limited to 'doc/classes/Vector4.xml')
-rw-r--r--doc/classes/Vector4.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml
index 662d0bce3a..a2759937c1 100644
--- a/doc/classes/Vector4.xml
+++ b/doc/classes/Vector4.xml
@@ -5,7 +5,8 @@
</brief_description>
<description>
4-element structure that can be used to represent any quadruplet of numeric values.
- It uses floating-point coordinates. See [Vector4i] for its integer counterpart.
+ It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code].
+ See [Vector4i] for its integer counterpart.
[b]Note:[/b] In a boolean context, a Vector4 will evaluate to [code]false[/code] if it's equal to [code]Vector4(0, 0, 0, 0)[/code]. Otherwise, a Vector4 will always evaluate to [code]true[/code].
</description>
<tutorials>