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authorkleonc <9283098+kleonc@users.noreply.github.com>2023-04-07 17:44:36 +0200
committerYuri Sizov <yuris@humnom.net>2023-04-07 17:44:36 +0200
commita5572ba5a39cdb74c022464466a1141d1f878572 (patch)
treeaec9fe19bb07a8eaacfc90de7b9c8f3631c64e8e /doc/classes/Vector3i.xml
parentf645bbaffb351a2af908d0a42ff81c1351095691 (diff)
C# Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion
(cherry picked from commit f53d3382af3ce04c924e6f92bb4c81ba349cfd8f)
Diffstat (limited to 'doc/classes/Vector3i.xml')
-rw-r--r--doc/classes/Vector3i.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml
index 5c6dc3c1c5..ce411d954e 100644
--- a/doc/classes/Vector3i.xml
+++ b/doc/classes/Vector3i.xml
@@ -31,7 +31,7 @@
<return type="Vector3i" />
<param index="0" name="from" type="Vector3" />
<description>
- Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
+ Constructs a new [Vector3i] from the given [Vector3] by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of [method Vector3.ceil], [method Vector3.floor] or [method Vector3.round] to this constructor instead.
</description>
</constructor>
<constructor name="Vector3i">