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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-06-21 17:16:10 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-06-21 17:16:10 +0200 |
commit | 227f12478d2d29fc3884388d973a4de654d6651f (patch) | |
tree | 92916a9a5ae37fa8abe69df4b66e9c7ddf4be26a /doc/classes/Vector3i.xml | |
parent | 277d2f1f50fe060ad7ff4b2696bf67a742a0ea83 (diff) |
Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.
Diffstat (limited to 'doc/classes/Vector3i.xml')
-rw-r--r-- | doc/classes/Vector3i.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Vector3i.xml b/doc/classes/Vector3i.xml index c5aa3d0347..91d64ea609 100644 --- a/doc/classes/Vector3i.xml +++ b/doc/classes/Vector3i.xml @@ -5,7 +5,8 @@ </brief_description> <description> 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. - It uses integer coordinates. + It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. + [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> |