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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-12-10 22:08:18 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-10 22:08:18 +0100 |
commit | 21136aaf9ae679f76f52b7ffa9703480ba555403 (patch) | |
tree | a1b5417010460ac6bc0ed32b5c1d4dba298ee544 /doc/classes/Vector3.xml | |
parent | c3d7f7a57ebbb8ce47f44997d6936bffd81e9160 (diff) | |
parent | 063637ec77bbb3f3b809d616005cb80d0cdc64b1 (diff) |
Merge pull request #67399 from Calinou/rename-precision-double-scons
Rename `float=64` SCons option to `precision=double`
Diffstat (limited to 'doc/classes/Vector3.xml')
-rw-r--r-- | doc/classes/Vector3.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 1d7eda6bb9..c961825ab3 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -5,7 +5,7 @@ </brief_description> <description> 3-element structure that can be used to represent positions in 3D space or any other triplet of numeric values. - It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]float=64[/code]. + It uses floating-point coordinates. By default, these floating-point values use 32-bit precision, unlike [float] which is always 64-bit. If double precision is needed, compile the engine with the option [code]precision=double[/code]. See [Vector3i] for its integer counterpart. [b]Note:[/b] In a boolean context, a Vector3 will evaluate to [code]false[/code] if it's equal to [code]Vector3(0, 0, 0)[/code]. Otherwise, a Vector3 will always evaluate to [code]true[/code]. </description> |