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author | Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> | 2023-02-05 15:55:15 +0300 |
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committer | GitHub <noreply@github.com> | 2023-02-05 15:55:15 +0300 |
commit | e13e4b7b6df3557a973af525e4c925faf33b55c5 (patch) | |
tree | a4c1eb6d13833b6fd42371bd250c761b1bd29a95 /doc/classes/Variant.xml | |
parent | 00302860541e9cccc59abd93b930af2a6e6ec360 (diff) | |
parent | d1521933bbfb9d5f9bab4059623e41762e727d6f (diff) |
Merge pull request #71665 from bitsawer/expose_global_classes
Expose and document ProjectSettings.get_global_class_list()
Diffstat (limited to 'doc/classes/Variant.xml')
-rw-r--r-- | doc/classes/Variant.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index b1ce05888a..390722b7e5 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -43,7 +43,7 @@ # To get the name of the underlying Object type, you need the `get_class()` method. print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string. # Note also that there is not yet any way to get a script's `class_name` string easily. - # To fetch that value, you can parse the [code]res://.godot/global_script_class_cache.cfg[/code] file with the [ConfigFile] API. + # To fetch that value, you can use [member ProjectSettings.get_global_class_list]. # Open your project.godot file to see it up close. [/gdscript] [csharp] |