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author | Paul Joannon <hello@pauljoannon.com> | 2022-08-14 10:09:35 +0200 |
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committer | Paul Joannon <hello@pauljoannon.com> | 2022-08-22 09:18:08 +0200 |
commit | 6bc0be16a54862af2f75c8ed12109c079349ad17 (patch) | |
tree | d0efc51759e69284ac730fb31d45b657a0776ea2 /doc/classes/VScrollBar.xml | |
parent | 0c5f254956f0115e363ce08045dd178dc30b54f8 (diff) |
Expose the collider RID in Raycast nodes
Create and expose the method `get_collider_rid` in `RayCast2D` and `Raycast3D`.
This method returns the `RID` of the first object that the ray intersects, or an empty `RID` if no object is intersecting the fay (i.e. `is_colliding` returns `false`).
Diffstat (limited to 'doc/classes/VScrollBar.xml')
0 files changed, 0 insertions, 0 deletions