diff options
author | Raul Santos <raulsntos@gmail.com> | 2022-08-26 16:21:45 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-01-23 16:45:37 +0100 |
commit | 92e4b4e8881154636b2c05e2cf7383f503f73bba (patch) | |
tree | b15048afe7f03a0c7896b19123430608c1be9ae8 /doc/classes/Tween.xml | |
parent | 1f22c482e192ef7df57fdc182243459d3dc4f232 (diff) |
Update C# signal documentation and remove bind array
- Updates C# signal documentation and code examples to the new API in 4.0
- Replace all `nameof` usages with the exposed `StringName`
Diffstat (limited to 'doc/classes/Tween.xml')
-rw-r--r-- | doc/classes/Tween.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index fc0dd9f05d..9bb92cf362 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -19,7 +19,7 @@ Tween tween = GetTree().CreateTween(); tween.TweenProperty(GetNode("Sprite"), "modulate", Colors.Red, 1.0f); tween.TweenProperty(GetNode("Sprite"), "scale", Vector2.Zero, 1.0f); - tween.TweenCallback(new Callable(GetNode("Sprite").QueueFree)); + tween.TweenCallback(Callable.From(GetNode("Sprite").QueueFree)); [/csharp] [/codeblocks] This sequence will make the [code]$Sprite[/code] node turn red, then shrink, before finally calling [method Node.queue_free] to free the sprite. [Tweener]s are executed one after another by default. This behavior can be changed using [method parallel] and [method set_parallel]. @@ -35,7 +35,7 @@ Tween tween = GetTree().CreateTween(); tween.TweenProperty(GetNode("Sprite"), "modulate", Colors.Red, 1.0f).SetTrans(Tween.TransitionType.Sine); tween.TweenProperty(GetNode("Sprite"), "scale", Vector2.Zero, 1.0f).SetTrans(Tween.TransitionType.Bounce); - tween.TweenCallback(new Callable(GetNode("Sprite").QueueFree)); + tween.TweenCallback(Callable.From(GetNode("Sprite").QueueFree)); [/csharp] [/codeblocks] Most of the [Tween] methods can be chained this way too. In the following example the [Tween] is bound to the running script's node and a default transition is set for its [Tweener]s: @@ -50,7 +50,7 @@ var tween = GetTree().CreateTween().BindNode(this).SetTrans(Tween.TransitionType.Elastic); tween.TweenProperty(GetNode("Sprite"), "modulate", Colors.Red, 1.0f); tween.TweenProperty(GetNode("Sprite"), "scale", Vector2.Zero, 1.0f); - tween.TweenCallback(new Callable(GetNode("Sprite").QueueFree)); + tween.TweenCallback(Callable.From(GetNode("Sprite").QueueFree)); [/csharp] [/codeblocks] Another interesting use for [Tween]s is animating arbitrary sets of objects: @@ -281,7 +281,7 @@ [/gdscript] [csharp] Tween tween = GetTree().CreateTween().SetLoops(); - tween.TweenCallback(new Callable(Shoot)).SetDelay(1.0f); + tween.TweenCallback(Callable.From(Shoot)).SetDelay(1.0f); [/csharp] [/codeblocks] [b]Example:[/b] Turning a sprite red and then blue, with 2 second delay: @@ -294,8 +294,8 @@ [csharp] Tween tween = GetTree().CreateTween(); Sprite2D sprite = GetNode<Sprite2D>("Sprite"); - tween.TweenCallback(new Callable(() => sprite.Modulate = Colors.Red)).SetDelay(2.0f); - tween.TweenCallback(new Callable(() => sprite.Modulate = Colors.Blue)).SetDelay(2.0f); + tween.TweenCallback(Callable.From(() => sprite.Modulate = Colors.Red)).SetDelay(2.0f); + tween.TweenCallback(Callable.From(() => sprite.Modulate = Colors.Blue)).SetDelay(2.0f); [/csharp] [/codeblocks] </description> @@ -332,10 +332,10 @@ [csharp] Tween tween = CreateTween().SetLoops(); tween.TweenProperty(GetNode("Sprite"), "position:x", 200.0f, 1.0f).AsRelative(); - tween.TweenCallback(new Callable(Jump)); + tween.TweenCallback(Callable.From(Jump)); tween.TweenInterval(2.0f); tween.TweenProperty(GetNode("Sprite"), "position:x", -200.0f, 1.0f).AsRelative(); - tween.TweenCallback(new Callable(Jump)); + tween.TweenCallback(Callable.From(Jump)); tween.TweenInterval(2.0f); [/csharp] [/codeblocks] @@ -357,7 +357,7 @@ [/gdscript] [csharp] Tween tween = CreateTween(); - tween.TweenMethod(new Callable(() => LookAt(Vector3.Up)), new Vector3(-1.0f, 0.0f, -1.0f), new Vector3(1.0f, 0.0f, -1.0f), 1.0f); // The LookAt() method takes up vector as second argument. + tween.TweenMethod(Callable.From(() => LookAt(Vector3.Up)), new Vector3(-1.0f, 0.0f, -1.0f), new Vector3(1.0f, 0.0f, -1.0f), 1.0f); // The LookAt() method takes up vector as second argument. [/csharp] [/codeblocks] [b]Example:[/b] Setting the text of a [Label], using an intermediate method and after a delay: @@ -376,7 +376,7 @@ base._Ready(); Tween tween = CreateTween(); - tween.TweenMethod(new Callable(SetLabelText), 0.0f, 10.0f, 1.0f).SetDelay(1.0f); + tween.TweenMethod(Callable.From<int>(SetLabelText), 0.0f, 10.0f, 1.0f).SetDelay(1.0f); } private void SetLabelText(int value) |