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author | reduz <reduzio@gmail.com> | 2022-03-26 16:48:43 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-27 16:13:00 +0200 |
commit | 360dea5348652d8806d33598e111651afb3d193a (patch) | |
tree | 3726e871844722d9561943a85a447037342df7dc /doc/classes/TubeTrailMesh.xml | |
parent | a5eed70fa2edcf755d6abea2077232e38381449b (diff) |
Add GDExtension support to Script
* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
Diffstat (limited to 'doc/classes/TubeTrailMesh.xml')
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