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author | Rémi Verschelde <remi@verschelde.fr> | 2021-06-03 23:07:21 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-03 23:07:21 +0200 |
commit | 5d9cab3aeb3c62df6b7b44e6e68c0ebbb67f7a45 (patch) | |
tree | 619055aeb386211fb83a7c861ab0f79a34aedb2d /doc/classes/Transform3D.xml | |
parent | ea2a0b54554c09999d74212925322e8c7b2437e0 (diff) | |
parent | 0ac4051c00898b316ae11e7075d3f3a9e3c46be3 (diff) |
Merge pull request #38430 from aaronfranke/transform3d
Diffstat (limited to 'doc/classes/Transform3D.xml')
-rw-r--r-- | doc/classes/Transform3D.xml | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml new file mode 100644 index 0000000000..0d49255523 --- /dev/null +++ b/doc/classes/Transform3D.xml @@ -0,0 +1,216 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Transform3D" version="4.0"> + <brief_description> + 3D transformation (3×4 matrix). + </brief_description> + <description> + 3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a [member basis] (first 3 columns) and a [Vector3] for the [member origin] (last column). + For more information, read the "Matrices and transforms" documentation article. + </description> + <tutorials> + <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> + <link title="Matrices and transforms">https://docs.godotengine.org/en/latest/tutorials/math/matrices_and_transforms.html</link> + <link title="Using 3D transforms">https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> + <link title="Matrix Transform Demo">https://godotengine.org/asset-library/asset/584</link> + <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> + <link title="2.5D Demo">https://godotengine.org/asset-library/asset/583</link> + </tutorials> + <methods> + <method name="Transform3D" qualifiers="constructor"> + <return type="Transform3D"> + </return> + <description> + Constructs a default-initialized [Transform3D] set to [constant IDENTITY]. + </description> + </method> + <method name="Transform3D" qualifiers="constructor"> + <return type="Transform3D"> + </return> + <argument index="0" name="from" type="Transform3D"> + </argument> + <description> + Constructs a [Transform3D] as a copy of the given [Transform3D]. + </description> + </method> + <method name="Transform3D" qualifiers="constructor"> + <return type="Transform3D"> + </return> + <argument index="0" name="basis" type="Basis"> + </argument> + <argument index="1" name="origin" type="Vector3"> + </argument> + <description> + Constructs a Transform3D from a [Basis] and [Vector3]. + </description> + </method> + <method name="Transform3D" qualifiers="constructor"> + <return type="Transform3D"> + </return> + <argument index="0" name="x_axis" type="Vector3"> + </argument> + <argument index="1" name="y_axis" type="Vector3"> + </argument> + <argument index="2" name="z_axis" type="Vector3"> + </argument> + <argument index="3" name="origin" type="Vector3"> + </argument> + <description> + Constructs a Transform3D from four [Vector3] values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled). + </description> + </method> + <method name="affine_inverse" qualifiers="const"> + <return type="Transform3D"> + </return> + <description> + Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. + </description> + </method> + <method name="interpolate_with" qualifiers="const"> + <return type="Transform3D"> + </return> + <argument index="0" name="xform" type="Transform3D"> + </argument> + <argument index="1" name="weight" type="float"> + </argument> + <description> + Interpolates the transform to other Transform3D by weight amount (on the range of 0.0 to 1.0). + </description> + </method> + <method name="inverse" qualifiers="const"> + <return type="Transform3D"> + </return> + <description> + Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). + </description> + </method> + <method name="is_equal_approx" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="xform" type="Transform3D"> + </argument> + <description> + Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. + </description> + </method> + <method name="looking_at" qualifiers="const"> + <return type="Transform3D"> + </return> + <argument index="0" name="target" type="Vector3"> + </argument> + <argument index="1" name="up" type="Vector3" default="Vector3( 0, 1, 0 )"> + </argument> + <description> + Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. + The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. + Operations take place in global space. + </description> + </method> + <method name="operator !=" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Transform3D"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="PackedVector3Array"> + </return> + <argument index="0" name="right" type="PackedVector3Array"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Transform3D"> + </return> + <argument index="0" name="right" type="Transform3D"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="AABB"> + </return> + <argument index="0" name="right" type="AABB"> + </argument> + <description> + </description> + </method> + <method name="operator *" qualifiers="operator"> + <return type="Vector3"> + </return> + <argument index="0" name="right" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="operator ==" qualifiers="operator"> + <return type="bool"> + </return> + <argument index="0" name="right" type="Transform3D"> + </argument> + <description> + </description> + </method> + <method name="orthonormalized" qualifiers="const"> + <return type="Transform3D"> + </return> + <description> + Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. + </description> + </method> + <method name="rotated" qualifiers="const"> + <return type="Transform3D"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="phi" type="float"> + </argument> + <description> + Rotates the transform around the given axis by the given angle (in radians), using matrix multiplication. The axis must be a normalized vector. + </description> + </method> + <method name="scaled" qualifiers="const"> + <return type="Transform3D"> + </return> + <argument index="0" name="scale" type="Vector3"> + </argument> + <description> + Scales basis and origin of the transform by the given scale factor, using matrix multiplication. + </description> + </method> + <method name="translated" qualifiers="const"> + <return type="Transform3D"> + </return> + <argument index="0" name="offset" type="Vector3"> + </argument> + <description> + Translates the transform by the given offset, relative to the transform's basis vectors. + Unlike [method rotated] and [method scaled], this does not use matrix multiplication. + </description> + </method> + </methods> + <members> + <member name="basis" type="Basis" setter="" getter="" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )"> + The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + </member> + <member name="origin" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> + The translation offset of the transform (column 3, the fourth column). Equivalent to array index [code]3[/code]. + </member> + </members> + <constants> + <constant name="IDENTITY" value="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + [Transform3D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. + </constant> + <constant name="FLIP_X" value="Transform3D( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + [Transform3D] with mirroring applied perpendicular to the YZ plane. + </constant> + <constant name="FLIP_Y" value="Transform3D( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )"> + [Transform3D] with mirroring applied perpendicular to the XZ plane. + </constant> + <constant name="FLIP_Z" value="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )"> + [Transform3D] with mirroring applied perpendicular to the XY plane. + </constant> + </constants> +</class> |