summaryrefslogtreecommitdiff
path: root/doc/classes/TileSet.xml
diff options
context:
space:
mode:
authorGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 15:41:39 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-05-07 18:06:17 +0200
commita3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch)
treecedf0a8411cfc773f63acb1bc702c4cf20008ac5 /doc/classes/TileSet.xml
parentd81ea631d91bd282b823ab03d68123befe4027c0 (diff)
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'doc/classes/TileSet.xml')
-rw-r--r--doc/classes/TileSet.xml705
1 files changed, 150 insertions, 555 deletions
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml
index adc5880c71..13c6b9070a 100644
--- a/doc/classes/TileSet.xml
+++ b/doc/classes/TileSet.xml
@@ -17,752 +17,347 @@
<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link>
</tutorials>
<methods>
- <method name="_forward_atlas_subtile_selection" qualifiers="virtual">
- <return type="Vector2">
- </return>
- <argument index="0" name="atlastile_id" type="int">
- </argument>
- <argument index="1" name="tilemap" type="Object">
- </argument>
- <argument index="2" name="tile_location" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="_forward_subtile_selection" qualifiers="virtual">
- <return type="Vector2">
- </return>
- <argument index="0" name="autotile_id" type="int">
- </argument>
- <argument index="1" name="bitmask" type="int">
- </argument>
- <argument index="2" name="tilemap" type="Object">
- </argument>
- <argument index="3" name="tile_location" type="Vector2">
- </argument>
- <description>
- </description>
- </method>
- <method name="_is_tile_bound" qualifiers="virtual">
- <return type="bool">
- </return>
- <argument index="0" name="drawn_id" type="int">
- </argument>
- <argument index="1" name="neighbor_id" type="int">
- </argument>
- <description>
- Determines when the auto-tiler should consider two different auto-tile IDs to be bound together.
- [b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile.
- </description>
- </method>
- <method name="autotile_clear_bitmask_map">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Clears all bitmask information of the autotile.
- </description>
- </method>
- <method name="autotile_get_bitmask">
+ <method name="add_source">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
+ <argument index="0" name="atlas_source_id_override" type="TileSetAtlasSource">
</argument>
- <description>
- Returns the bitmask of the subtile from an autotile given its coordinates.
- The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
- </description>
- </method>
- <method name="autotile_get_bitmask_mode" qualifiers="const">
- <return type="int" enum="TileSet.BitmaskMode">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="arg1" type="int" default="-1">
</argument>
<description>
- Returns the [enum BitmaskMode] of the autotile.
</description>
</method>
- <method name="autotile_get_icon_coordinate" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates.
- The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.
- </description>
- </method>
- <method name="autotile_get_light_occluder" qualifiers="const">
- <return type="OccluderPolygon2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <description>
- Returns the light occluder of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_get_navigation_polygon" qualifiers="const">
- <return type="NavigationPolygon">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <description>
- Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_get_size" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the size of the subtiles in an atlas/autotile.
- </description>
- </method>
- <method name="autotile_get_spacing" qualifiers="const">
+ <method name="get_navigation_layer_layers" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Returns the spacing between subtiles of the atlas/autotile.
</description>
</method>
- <method name="autotile_get_subtile_priority">
+ <method name="get_next_source_id" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
<description>
- Returns the priority of the subtile from an autotile given its coordinates.
- When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
</description>
</method>
- <method name="autotile_get_z_index">
+ <method name="get_occlusion_layer_light_mask" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
+ <argument index="0" name="arg0" type="int">
</argument>
<description>
- Returns the drawing index of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
- <method name="autotile_set_bitmask">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="bitmask" type="Vector2">
- </argument>
- <argument index="2" name="flag" type="int">
- </argument>
- <description>
- Sets the bitmask of the subtile from an autotile given its coordinates.
- The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right).
- </description>
- </method>
- <method name="autotile_set_bitmask_mode">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode">
- </argument>
- <description>
- Sets the [enum BitmaskMode] of the autotile.
- </description>
- </method>
- <method name="autotile_set_icon_coordinate">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <description>
- Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates.
- The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor.
- </description>
- </method>
- <method name="autotile_set_light_occluder">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="light_occluder" type="OccluderPolygon2D">
- </argument>
- <argument index="2" name="coord" type="Vector2">
- </argument>
- <description>
- Sets the light occluder of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_set_navigation_polygon">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="navigation_polygon" type="NavigationPolygon">
- </argument>
- <argument index="2" name="coord" type="Vector2">
- </argument>
- <description>
- Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates.
- </description>
- </method>
- <method name="autotile_set_size">
- <return type="void">
+ <method name="get_occlusion_layer_sdf_collision" qualifiers="const">
+ <return type="bool">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="size" type="Vector2">
+ <argument index="0" name="arg0" type="int">
</argument>
<description>
- Sets the size of the subtiles in an atlas/autotile.
</description>
</method>
- <method name="autotile_set_spacing">
- <return type="void">
+ <method name="get_physics_layer_collision_layer" qualifiers="const">
+ <return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="spacing" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Sets the spacing between subtiles of the atlas/autotile.
</description>
</method>
- <method name="autotile_set_subtile_priority">
- <return type="void">
+ <method name="get_physics_layer_collision_mask" qualifiers="const">
+ <return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <argument index="2" name="priority" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Sets the priority of the subtile from an autotile given its coordinates.
- When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked.
</description>
</method>
- <method name="autotile_set_z_index">
- <return type="void">
+ <method name="get_physics_layer_physics_material" qualifiers="const">
+ <return type="PhysicsMaterial">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="coord" type="Vector2">
- </argument>
- <argument index="2" name="z_index" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
<description>
- Sets the drawing index of the subtile from an atlas/autotile given its coordinates.
</description>
</method>
- <method name="clear">
- <return type="void">
+ <method name="get_source" qualifiers="const">
+ <return type="TileSetSource">
</return>
- <description>
- Clears all tiles.
- </description>
- </method>
- <method name="create_tile">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
- Creates a new tile with the given ID.
</description>
</method>
- <method name="find_tile_by_name" qualifiers="const">
+ <method name="get_source_count" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="name" type="String">
- </argument>
<description>
- Returns the first tile matching the given name.
</description>
</method>
- <method name="get_last_unused_tile_id" qualifiers="const">
+ <method name="get_source_id" qualifiers="const">
<return type="int">
</return>
- <description>
- Returns the ID following the last currently used ID, useful when creating a new tile.
- </description>
- </method>
- <method name="get_tiles_ids" qualifiers="const">
- <return type="Array">
- </return>
- <description>
- Returns an array of all currently used tile IDs.
- </description>
- </method>
- <method name="remove_tile">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
- Removes the given tile ID.
</description>
</method>
- <method name="tile_add_shape">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape" type="Shape2D">
- </argument>
- <argument index="2" name="shape_transform" type="Transform2D">
- </argument>
- <argument index="3" name="one_way" type="bool" default="false">
- </argument>
- <argument index="4" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )">
- </argument>
- <description>
- Adds a shape to the tile.
- </description>
- </method>
- <method name="tile_get_light_occluder" qualifiers="const">
- <return type="OccluderPolygon2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's light occluder.
- </description>
- </method>
- <method name="tile_get_material" qualifiers="const">
- <return type="ShaderMaterial">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's material.
- </description>
- </method>
- <method name="tile_get_modulate" qualifiers="const">
+ <method name="get_terrain_color" qualifiers="const">
<return type="Color">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's modulation color.
- </description>
- </method>
- <method name="tile_get_name" qualifiers="const">
- <return type="String">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's name.
- </description>
- </method>
- <method name="tile_get_navigation_polygon" qualifiers="const">
- <return type="NavigationPolygon">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <description>
- Returns the navigation polygon of the tile.
- </description>
- </method>
- <method name="tile_get_navigation_polygon_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
<description>
- Returns the offset of the tile's navigation polygon.
</description>
</method>
- <method name="tile_get_occluder_offset" qualifiers="const">
- <return type="Vector2">
+ <method name="get_terrain_name" qualifiers="const">
+ <return type="String">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <description>
- Returns the offset of the tile's light occluder.
- </description>
- </method>
- <method name="tile_get_region" qualifiers="const">
- <return type="Rect2">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
<description>
- Returns the tile sub-region in the texture.
</description>
</method>
- <method name="tile_get_shape" qualifiers="const">
- <return type="Shape2D">
+ <method name="get_terrain_set_mode" qualifiers="const">
+ <return type="int" enum="TileSet.TerrainMode">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
<description>
- Returns a tile's given shape.
</description>
</method>
- <method name="tile_get_shape_count" qualifiers="const">
+ <method name="get_terrains_count" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the number of shapes assigned to a tile.
- </description>
- </method>
- <method name="tile_get_shape_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
<description>
- Returns the offset of a tile's shape.
</description>
</method>
- <method name="tile_get_shape_one_way" qualifiers="const">
+ <method name="has_source" qualifiers="const">
<return type="bool">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <description>
- Returns the one-way collision value of a tile's shape.
- </description>
- </method>
- <method name="tile_get_shape_one_way_margin" qualifiers="const">
- <return type="float">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <description>
- </description>
- </method>
- <method name="tile_get_shape_transform" qualifiers="const">
- <return type="Transform2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <description>
- Returns the [Transform2D] of a tile's shape.
- </description>
- </method>
- <method name="tile_get_shapes" qualifiers="const">
- <return type="Array">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns an array of dictionaries describing the tile's shapes.
- [b]Dictionary structure in the array returned by this method:[/b]
- [codeblock]
- {
- "autotile_coord": Vector2,
- "one_way": bool,
- "one_way_margin": int,
- "shape": CollisionShape2D,
- "shape_transform": Transform2D,
- }
- [/codeblock]
- </description>
- </method>
- <method name="tile_get_texture" qualifiers="const">
- <return type="Texture2D">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's texture.
- </description>
- </method>
- <method name="tile_get_texture_offset" qualifiers="const">
- <return type="Vector2">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the texture offset of the tile.
- </description>
- </method>
- <method name="tile_get_tile_mode" qualifiers="const">
- <return type="int" enum="TileSet.TileMode">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="index" type="int">
</argument>
<description>
- Returns the tile's [enum TileMode].
</description>
</method>
- <method name="tile_get_z_index" qualifiers="const">
- <return type="int">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <description>
- Returns the tile's Z index (drawing layer).
- </description>
- </method>
- <method name="tile_set_light_occluder">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="light_occluder" type="OccluderPolygon2D">
- </argument>
- <description>
- Sets a light occluder for the tile.
- </description>
- </method>
- <method name="tile_set_material">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="material" type="ShaderMaterial">
- </argument>
- <description>
- Sets the tile's material.
- </description>
- </method>
- <method name="tile_set_modulate">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="color" type="Color">
- </argument>
- <description>
- Sets the tile's modulation color.
- </description>
- </method>
- <method name="tile_set_name">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="name" type="String">
- </argument>
- <description>
- Sets the tile's name.
- </description>
- </method>
- <method name="tile_set_navigation_polygon">
+ <method name="remove_source">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="navigation_polygon" type="NavigationPolygon">
+ <argument index="0" name="source_id" type="int">
</argument>
<description>
- Sets the tile's navigation polygon.
</description>
</method>
- <method name="tile_set_navigation_polygon_offset">
+ <method name="set_navigation_layer_layers">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="navigation_polygon_offset" type="Vector2">
+ <argument index="1" name="layers" type="int">
</argument>
<description>
- Sets an offset for the tile's navigation polygon.
</description>
</method>
- <method name="tile_set_occluder_offset">
+ <method name="set_occlusion_layer_light_mask">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="occluder_offset" type="Vector2">
+ <argument index="1" name="light_mask" type="int">
</argument>
<description>
- Sets an offset for the tile's light occluder.
</description>
</method>
- <method name="tile_set_region">
+ <method name="set_occlusion_layer_sdf_collision">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="region" type="Rect2">
+ <argument index="1" name="sdf_collision" type="int">
</argument>
<description>
- Sets the tile's sub-region in the texture. This is common in texture atlases.
</description>
</method>
- <method name="tile_set_shape">
+ <method name="set_physics_layer_collision_layer">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="2" name="shape" type="Shape2D">
+ <argument index="1" name="layer" type="int">
</argument>
<description>
- Sets a shape for the tile, enabling collision.
</description>
</method>
- <method name="tile_set_shape_offset">
+ <method name="set_physics_layer_collision_mask">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="2" name="shape_offset" type="Vector2">
+ <argument index="1" name="mask" type="int">
</argument>
<description>
- Sets the offset of a tile's shape.
</description>
</method>
- <method name="tile_set_shape_one_way">
+ <method name="set_physics_layer_physics_material">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="layer_index" type="int">
</argument>
- <argument index="1" name="shape_id" type="int">
- </argument>
- <argument index="2" name="one_way" type="bool">
+ <argument index="1" name="physics_material" type="PhysicsMaterial">
</argument>
<description>
- Enables one-way collision on a tile's shape.
</description>
</method>
- <method name="tile_set_shape_one_way_margin">
+ <method name="set_source_id">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="0" name="source_id" type="int">
</argument>
- <argument index="2" name="one_way" type="float">
+ <argument index="1" name="arg1" type="int">
</argument>
<description>
</description>
</method>
- <method name="tile_set_shape_transform">
+ <method name="set_terrain_color">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="shape_id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
- <argument index="2" name="shape_transform" type="Transform2D">
+ <argument index="2" name="color" type="Color">
</argument>
<description>
- Sets a [Transform2D] on a tile's shape.
</description>
</method>
- <method name="tile_set_shapes">
+ <method name="set_terrain_name">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="shapes" type="Array">
- </argument>
- <description>
- Sets an array of shapes for the tile, enabling collision.
- </description>
- </method>
- <method name="tile_set_texture">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
- </argument>
- <argument index="1" name="texture" type="Texture2D">
- </argument>
- <description>
- Sets the tile's texture.
- </description>
- </method>
- <method name="tile_set_texture_offset">
- <return type="void">
- </return>
- <argument index="0" name="id" type="int">
+ <argument index="1" name="terrain_index" type="int">
</argument>
- <argument index="1" name="texture_offset" type="Vector2">
+ <argument index="2" name="name" type="String">
</argument>
<description>
- Sets the tile's texture offset.
</description>
</method>
- <method name="tile_set_tile_mode">
+ <method name="set_terrain_set_mode">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="tilemode" type="int" enum="TileSet.TileMode">
+ <argument index="1" name="mode" type="int" enum="TileSet.TerrainMode">
</argument>
<description>
- Sets the tile's [enum TileMode].
</description>
</method>
- <method name="tile_set_z_index">
+ <method name="set_terrains_count">
<return type="void">
</return>
- <argument index="0" name="id" type="int">
+ <argument index="0" name="terrain_set" type="int">
</argument>
- <argument index="1" name="z_index" type="int">
+ <argument index="1" name="terrains_count" type="int">
</argument>
<description>
- Sets the tile's drawing index.
</description>
</method>
</methods>
+ <members>
+ <member name="custom_data_layers_count" type="int" setter="set_custom_data_layers_count" getter="get_custom_data_layers_count" default="0">
+ </member>
+ <member name="navigation_layers_count" type="int" setter="set_navigation_layers_count" getter="get_navigation_layers_count" default="0">
+ </member>
+ <member name="occlusion_layers_count" type="int" setter="set_occlusion_layers_count" getter="get_occlusion_layers_count" default="0">
+ </member>
+ <member name="physics_layers_count" type="int" setter="set_physics_layers_count" getter="get_physics_layers_count" default="0">
+ </member>
+ <member name="terrains_sets_count" type="int" setter="set_terrain_sets_count" getter="get_terrain_sets_count" default="0">
+ </member>
+ <member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0">
+ </member>
+ <member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0">
+ </member>
+ <member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0">
+ </member>
+ <member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i( 16, 16 )">
+ </member>
+ <member name="tile_skew" type="Vector2" setter="set_tile_skew" getter="get_tile_skew" default="Vector2( 0, 0 )">
+ </member>
+ <member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false">
+ </member>
+ <member name="y_sorting" type="bool" setter="set_y_sorting" getter="is_y_sorting" default="false">
+ </member>
+ </members>
<constants>
- <constant name="BITMASK_2X2" value="0" enum="BitmaskMode">
+ <constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
+ </constant>
+ <constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
+ </constant>
+ <constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
+ </constant>
+ <constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
+ </constant>
+ <constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout">
+ </constant>
+ <constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout">
+ </constant>
+ <constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis">
+ </constant>
+ <constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor">
+ </constant>
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor">
</constant>
- <constant name="BITMASK_3X3_MINIMAL" value="1" enum="BitmaskMode">
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor">
</constant>
- <constant name="BITMASK_3X3" value="2" enum="BitmaskMode">
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor">
</constant>
- <constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor">
</constant>
- <constant name="BIND_TOP" value="2" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor">
</constant>
- <constant name="BIND_TOPRIGHT" value="4" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor">
</constant>
- <constant name="BIND_LEFT" value="8" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor">
</constant>
- <constant name="BIND_CENTER" value="16" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor">
</constant>
- <constant name="BIND_RIGHT" value="32" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor">
</constant>
- <constant name="BIND_BOTTOMLEFT" value="64" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor">
</constant>
- <constant name="BIND_BOTTOM" value="128" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor">
</constant>
- <constant name="BIND_BOTTOMRIGHT" value="256" enum="AutotileBindings">
+ <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor">
</constant>
- <constant name="SINGLE_TILE" value="0" enum="TileMode">
+ <constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode">
</constant>
- <constant name="AUTO_TILE" value="1" enum="TileMode">
+ <constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode">
</constant>
- <constant name="ATLAS_TILE" value="2" enum="TileMode">
+ <constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode">
</constant>
</constants>
</class>