diff options
author | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-05-07 15:41:39 +0200 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-05-07 18:06:17 +0200 |
commit | a3dda2df85bf3e3ef82dbe1c2377640b9f3fd9c0 (patch) | |
tree | cedf0a8411cfc773f63acb1bc702c4cf20008ac5 /doc/classes/TileSet.xml | |
parent | d81ea631d91bd282b823ab03d68123befe4027c0 (diff) |
Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
Diffstat (limited to 'doc/classes/TileSet.xml')
-rw-r--r-- | doc/classes/TileSet.xml | 705 |
1 files changed, 150 insertions, 555 deletions
diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index adc5880c71..13c6b9070a 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -17,752 +17,347 @@ <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <methods> - <method name="_forward_atlas_subtile_selection" qualifiers="virtual"> - <return type="Vector2"> - </return> - <argument index="0" name="atlastile_id" type="int"> - </argument> - <argument index="1" name="tilemap" type="Object"> - </argument> - <argument index="2" name="tile_location" type="Vector2"> - </argument> - <description> - </description> - </method> - <method name="_forward_subtile_selection" qualifiers="virtual"> - <return type="Vector2"> - </return> - <argument index="0" name="autotile_id" type="int"> - </argument> - <argument index="1" name="bitmask" type="int"> - </argument> - <argument index="2" name="tilemap" type="Object"> - </argument> - <argument index="3" name="tile_location" type="Vector2"> - </argument> - <description> - </description> - </method> - <method name="_is_tile_bound" qualifiers="virtual"> - <return type="bool"> - </return> - <argument index="0" name="drawn_id" type="int"> - </argument> - <argument index="1" name="neighbor_id" type="int"> - </argument> - <description> - Determines when the auto-tiler should consider two different auto-tile IDs to be bound together. - [b]Note:[/b] [code]neighbor_id[/code] will be [code]-1[/code] ([constant TileMap.INVALID_CELL]) when checking a tile against an empty neighbor tile. - </description> - </method> - <method name="autotile_clear_bitmask_map"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Clears all bitmask information of the autotile. - </description> - </method> - <method name="autotile_get_bitmask"> + <method name="add_source"> <return type="int"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> + <argument index="0" name="atlas_source_id_override" type="TileSetAtlasSource"> </argument> - <description> - Returns the bitmask of the subtile from an autotile given its coordinates. - The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). - </description> - </method> - <method name="autotile_get_bitmask_mode" qualifiers="const"> - <return type="int" enum="TileSet.BitmaskMode"> - </return> - <argument index="0" name="id" type="int"> + <argument index="1" name="arg1" type="int" default="-1"> </argument> <description> - Returns the [enum BitmaskMode] of the autotile. </description> </method> - <method name="autotile_get_icon_coordinate" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates. - The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor. - </description> - </method> - <method name="autotile_get_light_occluder" qualifiers="const"> - <return type="OccluderPolygon2D"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> - </argument> - <description> - Returns the light occluder of the subtile from an atlas/autotile given its coordinates. - </description> - </method> - <method name="autotile_get_navigation_polygon" qualifiers="const"> - <return type="NavigationPolygon"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> - </argument> - <description> - Returns the navigation polygon of the subtile from an atlas/autotile given its coordinates. - </description> - </method> - <method name="autotile_get_size" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the size of the subtiles in an atlas/autotile. - </description> - </method> - <method name="autotile_get_spacing" qualifiers="const"> + <method name="get_navigation_layer_layers" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> <description> - Returns the spacing between subtiles of the atlas/autotile. </description> </method> - <method name="autotile_get_subtile_priority"> + <method name="get_next_source_id" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> - </argument> <description> - Returns the priority of the subtile from an autotile given its coordinates. - When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked. </description> </method> - <method name="autotile_get_z_index"> + <method name="get_occlusion_layer_light_mask" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> + <argument index="0" name="arg0" type="int"> </argument> <description> - Returns the drawing index of the subtile from an atlas/autotile given its coordinates. </description> </method> - <method name="autotile_set_bitmask"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="bitmask" type="Vector2"> - </argument> - <argument index="2" name="flag" type="int"> - </argument> - <description> - Sets the bitmask of the subtile from an autotile given its coordinates. - The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). - </description> - </method> - <method name="autotile_set_bitmask_mode"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode"> - </argument> - <description> - Sets the [enum BitmaskMode] of the autotile. - </description> - </method> - <method name="autotile_set_icon_coordinate"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> - </argument> - <description> - Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates. - The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor. - </description> - </method> - <method name="autotile_set_light_occluder"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="light_occluder" type="OccluderPolygon2D"> - </argument> - <argument index="2" name="coord" type="Vector2"> - </argument> - <description> - Sets the light occluder of the subtile from an atlas/autotile given its coordinates. - </description> - </method> - <method name="autotile_set_navigation_polygon"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="navigation_polygon" type="NavigationPolygon"> - </argument> - <argument index="2" name="coord" type="Vector2"> - </argument> - <description> - Sets the navigation polygon of the subtile from an atlas/autotile given its coordinates. - </description> - </method> - <method name="autotile_set_size"> - <return type="void"> + <method name="get_occlusion_layer_sdf_collision" qualifiers="const"> + <return type="bool"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="size" type="Vector2"> + <argument index="0" name="arg0" type="int"> </argument> <description> - Sets the size of the subtiles in an atlas/autotile. </description> </method> - <method name="autotile_set_spacing"> - <return type="void"> + <method name="get_physics_layer_collision_layer" qualifiers="const"> + <return type="int"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="spacing" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> <description> - Sets the spacing between subtiles of the atlas/autotile. </description> </method> - <method name="autotile_set_subtile_priority"> - <return type="void"> + <method name="get_physics_layer_collision_mask" qualifiers="const"> + <return type="int"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> - </argument> - <argument index="2" name="priority" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> <description> - Sets the priority of the subtile from an autotile given its coordinates. - When more than one subtile has the same bitmask value, one of them will be picked randomly for drawing. Its priority will define how often it will be picked. </description> </method> - <method name="autotile_set_z_index"> - <return type="void"> + <method name="get_physics_layer_physics_material" qualifiers="const"> + <return type="PhysicsMaterial"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="coord" type="Vector2"> - </argument> - <argument index="2" name="z_index" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> <description> - Sets the drawing index of the subtile from an atlas/autotile given its coordinates. </description> </method> - <method name="clear"> - <return type="void"> + <method name="get_source" qualifiers="const"> + <return type="TileSetSource"> </return> - <description> - Clears all tiles. - </description> - </method> - <method name="create_tile"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="index" type="int"> </argument> <description> - Creates a new tile with the given ID. </description> </method> - <method name="find_tile_by_name" qualifiers="const"> + <method name="get_source_count" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="name" type="String"> - </argument> <description> - Returns the first tile matching the given name. </description> </method> - <method name="get_last_unused_tile_id" qualifiers="const"> + <method name="get_source_id" qualifiers="const"> <return type="int"> </return> - <description> - Returns the ID following the last currently used ID, useful when creating a new tile. - </description> - </method> - <method name="get_tiles_ids" qualifiers="const"> - <return type="Array"> - </return> - <description> - Returns an array of all currently used tile IDs. - </description> - </method> - <method name="remove_tile"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="index" type="int"> </argument> <description> - Removes the given tile ID. </description> </method> - <method name="tile_add_shape"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape" type="Shape2D"> - </argument> - <argument index="2" name="shape_transform" type="Transform2D"> - </argument> - <argument index="3" name="one_way" type="bool" default="false"> - </argument> - <argument index="4" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )"> - </argument> - <description> - Adds a shape to the tile. - </description> - </method> - <method name="tile_get_light_occluder" qualifiers="const"> - <return type="OccluderPolygon2D"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the tile's light occluder. - </description> - </method> - <method name="tile_get_material" qualifiers="const"> - <return type="ShaderMaterial"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the tile's material. - </description> - </method> - <method name="tile_get_modulate" qualifiers="const"> + <method name="get_terrain_color" qualifiers="const"> <return type="Color"> </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the tile's modulation color. - </description> - </method> - <method name="tile_get_name" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the tile's name. - </description> - </method> - <method name="tile_get_navigation_polygon" qualifiers="const"> - <return type="NavigationPolygon"> - </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> - <description> - Returns the navigation polygon of the tile. - </description> - </method> - <method name="tile_get_navigation_polygon_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="id" type="int"> + <argument index="1" name="terrain_index" type="int"> </argument> <description> - Returns the offset of the tile's navigation polygon. </description> </method> - <method name="tile_get_occluder_offset" qualifiers="const"> - <return type="Vector2"> + <method name="get_terrain_name" qualifiers="const"> + <return type="String"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> - <description> - Returns the offset of the tile's light occluder. - </description> - </method> - <method name="tile_get_region" qualifiers="const"> - <return type="Rect2"> - </return> - <argument index="0" name="id" type="int"> + <argument index="1" name="terrain_index" type="int"> </argument> <description> - Returns the tile sub-region in the texture. </description> </method> - <method name="tile_get_shape" qualifiers="const"> - <return type="Shape2D"> + <method name="get_terrain_set_mode" qualifiers="const"> + <return type="int" enum="TileSet.TerrainMode"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> <description> - Returns a tile's given shape. </description> </method> - <method name="tile_get_shape_count" qualifiers="const"> + <method name="get_terrains_count" qualifiers="const"> <return type="int"> </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the number of shapes assigned to a tile. - </description> - </method> - <method name="tile_get_shape_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> <description> - Returns the offset of a tile's shape. </description> </method> - <method name="tile_get_shape_one_way" qualifiers="const"> + <method name="has_source" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> - </argument> - <description> - Returns the one-way collision value of a tile's shape. - </description> - </method> - <method name="tile_get_shape_one_way_margin" qualifiers="const"> - <return type="float"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> - </argument> - <description> - </description> - </method> - <method name="tile_get_shape_transform" qualifiers="const"> - <return type="Transform2D"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> - </argument> - <description> - Returns the [Transform2D] of a tile's shape. - </description> - </method> - <method name="tile_get_shapes" qualifiers="const"> - <return type="Array"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns an array of dictionaries describing the tile's shapes. - [b]Dictionary structure in the array returned by this method:[/b] - [codeblock] - { - "autotile_coord": Vector2, - "one_way": bool, - "one_way_margin": int, - "shape": CollisionShape2D, - "shape_transform": Transform2D, - } - [/codeblock] - </description> - </method> - <method name="tile_get_texture" qualifiers="const"> - <return type="Texture2D"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the tile's texture. - </description> - </method> - <method name="tile_get_texture_offset" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the texture offset of the tile. - </description> - </method> - <method name="tile_get_tile_mode" qualifiers="const"> - <return type="int" enum="TileSet.TileMode"> - </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="index" type="int"> </argument> <description> - Returns the tile's [enum TileMode]. </description> </method> - <method name="tile_get_z_index" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - Returns the tile's Z index (drawing layer). - </description> - </method> - <method name="tile_set_light_occluder"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="light_occluder" type="OccluderPolygon2D"> - </argument> - <description> - Sets a light occluder for the tile. - </description> - </method> - <method name="tile_set_material"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="material" type="ShaderMaterial"> - </argument> - <description> - Sets the tile's material. - </description> - </method> - <method name="tile_set_modulate"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="color" type="Color"> - </argument> - <description> - Sets the tile's modulation color. - </description> - </method> - <method name="tile_set_name"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="name" type="String"> - </argument> - <description> - Sets the tile's name. - </description> - </method> - <method name="tile_set_navigation_polygon"> + <method name="remove_source"> <return type="void"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="navigation_polygon" type="NavigationPolygon"> + <argument index="0" name="source_id" type="int"> </argument> <description> - Sets the tile's navigation polygon. </description> </method> - <method name="tile_set_navigation_polygon_offset"> + <method name="set_navigation_layer_layers"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> - <argument index="1" name="navigation_polygon_offset" type="Vector2"> + <argument index="1" name="layers" type="int"> </argument> <description> - Sets an offset for the tile's navigation polygon. </description> </method> - <method name="tile_set_occluder_offset"> + <method name="set_occlusion_layer_light_mask"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> - <argument index="1" name="occluder_offset" type="Vector2"> + <argument index="1" name="light_mask" type="int"> </argument> <description> - Sets an offset for the tile's light occluder. </description> </method> - <method name="tile_set_region"> + <method name="set_occlusion_layer_sdf_collision"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> - <argument index="1" name="region" type="Rect2"> + <argument index="1" name="sdf_collision" type="int"> </argument> <description> - Sets the tile's sub-region in the texture. This is common in texture atlases. </description> </method> - <method name="tile_set_shape"> + <method name="set_physics_layer_collision_layer"> <return type="void"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> - <argument index="2" name="shape" type="Shape2D"> + <argument index="1" name="layer" type="int"> </argument> <description> - Sets a shape for the tile, enabling collision. </description> </method> - <method name="tile_set_shape_offset"> + <method name="set_physics_layer_collision_mask"> <return type="void"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> - <argument index="2" name="shape_offset" type="Vector2"> + <argument index="1" name="mask" type="int"> </argument> <description> - Sets the offset of a tile's shape. </description> </method> - <method name="tile_set_shape_one_way"> + <method name="set_physics_layer_physics_material"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="layer_index" type="int"> </argument> - <argument index="1" name="shape_id" type="int"> - </argument> - <argument index="2" name="one_way" type="bool"> + <argument index="1" name="physics_material" type="PhysicsMaterial"> </argument> <description> - Enables one-way collision on a tile's shape. </description> </method> - <method name="tile_set_shape_one_way_margin"> + <method name="set_source_id"> <return type="void"> </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="shape_id" type="int"> + <argument index="0" name="source_id" type="int"> </argument> - <argument index="2" name="one_way" type="float"> + <argument index="1" name="arg1" type="int"> </argument> <description> </description> </method> - <method name="tile_set_shape_transform"> + <method name="set_terrain_color"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> - <argument index="1" name="shape_id" type="int"> + <argument index="1" name="terrain_index" type="int"> </argument> - <argument index="2" name="shape_transform" type="Transform2D"> + <argument index="2" name="color" type="Color"> </argument> <description> - Sets a [Transform2D] on a tile's shape. </description> </method> - <method name="tile_set_shapes"> + <method name="set_terrain_name"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> - <argument index="1" name="shapes" type="Array"> - </argument> - <description> - Sets an array of shapes for the tile, enabling collision. - </description> - </method> - <method name="tile_set_texture"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <argument index="1" name="texture" type="Texture2D"> - </argument> - <description> - Sets the tile's texture. - </description> - </method> - <method name="tile_set_texture_offset"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> + <argument index="1" name="terrain_index" type="int"> </argument> - <argument index="1" name="texture_offset" type="Vector2"> + <argument index="2" name="name" type="String"> </argument> <description> - Sets the tile's texture offset. </description> </method> - <method name="tile_set_tile_mode"> + <method name="set_terrain_set_mode"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> - <argument index="1" name="tilemode" type="int" enum="TileSet.TileMode"> + <argument index="1" name="mode" type="int" enum="TileSet.TerrainMode"> </argument> <description> - Sets the tile's [enum TileMode]. </description> </method> - <method name="tile_set_z_index"> + <method name="set_terrains_count"> <return type="void"> </return> - <argument index="0" name="id" type="int"> + <argument index="0" name="terrain_set" type="int"> </argument> - <argument index="1" name="z_index" type="int"> + <argument index="1" name="terrains_count" type="int"> </argument> <description> - Sets the tile's drawing index. </description> </method> </methods> + <members> + <member name="custom_data_layers_count" type="int" setter="set_custom_data_layers_count" getter="get_custom_data_layers_count" default="0"> + </member> + <member name="navigation_layers_count" type="int" setter="set_navigation_layers_count" getter="get_navigation_layers_count" default="0"> + </member> + <member name="occlusion_layers_count" type="int" setter="set_occlusion_layers_count" getter="get_occlusion_layers_count" default="0"> + </member> + <member name="physics_layers_count" type="int" setter="set_physics_layers_count" getter="get_physics_layers_count" default="0"> + </member> + <member name="terrains_sets_count" type="int" setter="set_terrain_sets_count" getter="get_terrain_sets_count" default="0"> + </member> + <member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0"> + </member> + <member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0"> + </member> + <member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0"> + </member> + <member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i( 16, 16 )"> + </member> + <member name="tile_skew" type="Vector2" setter="set_tile_skew" getter="get_tile_skew" default="Vector2( 0, 0 )"> + </member> + <member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false"> + </member> + <member name="y_sorting" type="bool" setter="set_y_sorting" getter="is_y_sorting" default="false"> + </member> + </members> <constants> - <constant name="BITMASK_2X2" value="0" enum="BitmaskMode"> + <constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape"> + </constant> + <constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape"> + </constant> + <constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape"> + </constant> + <constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape"> + </constant> + <constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout"> + </constant> + <constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout"> + </constant> + <constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout"> + </constant> + <constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout"> + </constant> + <constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout"> + </constant> + <constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout"> + </constant> + <constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis"> + </constant> + <constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis"> + </constant> + <constant name="TileSet::CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor"> + </constant> + <constant name="TileSet::CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor"> + </constant> + <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor"> + </constant> + <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor"> + </constant> + <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor"> </constant> - <constant name="BITMASK_3X3_MINIMAL" value="1" enum="BitmaskMode"> + <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor"> </constant> - <constant name="BITMASK_3X3" value="2" enum="BitmaskMode"> + <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor"> </constant> - <constant name="BIND_TOPLEFT" value="1" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor"> </constant> - <constant name="BIND_TOP" value="2" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor"> </constant> - <constant name="BIND_TOPRIGHT" value="4" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor"> </constant> - <constant name="BIND_LEFT" value="8" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor"> </constant> - <constant name="BIND_CENTER" value="16" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor"> </constant> - <constant name="BIND_RIGHT" value="32" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor"> </constant> - <constant name="BIND_BOTTOMLEFT" value="64" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor"> </constant> - <constant name="BIND_BOTTOM" value="128" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor"> </constant> - <constant name="BIND_BOTTOMRIGHT" value="256" enum="AutotileBindings"> + <constant name="TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor"> </constant> - <constant name="SINGLE_TILE" value="0" enum="TileMode"> + <constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode"> </constant> - <constant name="AUTO_TILE" value="1" enum="TileMode"> + <constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode"> </constant> - <constant name="ATLAS_TILE" value="2" enum="TileMode"> + <constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode"> </constant> </constants> </class> |