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authorGilles Roudière <gilles.roudiere@gmail.com>2021-10-21 16:42:06 +0200
committerGilles Roudière <gilles.roudiere@gmail.com>2021-10-21 16:57:28 +0200
commitd1aef4507220196328a2b68a04aa06607849deaa (patch)
treec5a3c61866c901fd0ed4bcf7ec4af782dc9f1c74 /doc/classes/TileMap.xml
parentef93e1381b2f24abbd357ec0f32b81ed8a02a1fc (diff)
Allow updating TileMap cells using surrounding terrains
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r--doc/classes/TileMap.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e65d5b4533..4ac5718e04 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -204,6 +204,17 @@
- The alternative tile identifier [code]alternative_tile[/code] identifies a tile alternative the source is a [TileSetAtlasSource], and the scene for a [TileSetScenesCollectionSource].
</description>
</method>
+ <method name="set_cells_from_surrounding_terrains">
+ <return type="void" />
+ <argument index="0" name="layer" type="int" />
+ <argument index="1" name="cells" type="Vector2i[]" />
+ <argument index="2" name="terrain_set" type="int" />
+ <argument index="3" name="ignore_empty_terrains" type="bool" default="true" />
+ <description>
+ Updates all the cells in the [code]cells[/code] coordinates array and replace them by tiles that matches the surrounding cells terrains. Only cells form the given [code]terrain_set[/code] are considered.
+ If [code]ignore_empty_terrains[/code] is true, zones with no terrain defined are ignored to select the tiles.
+ </description>
+ </method>
<method name="set_layer_enabled">
<return type="void" />
<argument index="0" name="layer" type="int" />