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authorRémi Verschelde <rverschelde@gmail.com>2017-11-24 09:16:27 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-24 09:16:27 +0100
commit15ada56d73817c5c0be97882a88cb27696fcd3a8 (patch)
tree941e0461c4336da1826869caf0d6f363225a267d /doc/classes/TileMap.xml
parent679b64fe48a33781800fe70ea1ba2d25e201826c (diff)
doc: Sync classref with current source
Diffstat (limited to 'doc/classes/TileMap.xml')
-rw-r--r--doc/classes/TileMap.xml7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index c48f58f123..c4615037d6 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -252,10 +252,12 @@
</argument>
<argument index="5" name="transpose" type="bool" default="false">
</argument>
+ <argument index="6" name="autotile_coord" type="Vector2" default="Vector2( 0, 0 )">
+ </argument>
<description>
Set the tile index for the cell referenced by its grid-based X and Y coordinates.
A tile index of -1 clears the cell.
- Optionally, the tile can also be flipped over the X and Y coordinates or transposed.
+ Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates.
</description>
</method>
<method name="set_cell_size">
@@ -505,9 +507,6 @@
<member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask">
The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
- <member name="tile_data" type="PoolIntArray" setter="_set_tile_data" getter="_get_tile_data">
- A [PoolIntArray] containing
- </member>
<member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset">
The assigned [TileSet].
</member>