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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-29 02:24:07 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-29 02:24:07 +0200 |
commit | dec20883c1b5b22e17698d62477768072393fc70 (patch) | |
tree | 85da8a54010368c3d779b0089cb7ba55b5431c59 /doc/classes/Thread.xml | |
parent | 5abb53be689475cf368b1d032bd3aecbe0f18051 (diff) |
Document the GDScript debugger not supporting Thread yet
See https://github.com/godotengine/godot/issues/2446.
Diffstat (limited to 'doc/classes/Thread.xml')
-rw-r--r-- | doc/classes/Thread.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index e0a58d5736..46377ecf20 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -5,6 +5,7 @@ </brief_description> <description> A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. + [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. </description> <tutorials> <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> |