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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-10-06 14:59:36 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-06 14:59:36 +0200 |
commit | 294acad796f72e3d1507c60959695a215081dbd1 (patch) | |
tree | d4b989f6d0aa490c109536ad8b49f8ce6eb8475d /doc/classes/Thread.xml | |
parent | 18c1e8014155f7711e752f5d3eade7ddda887b0d (diff) | |
parent | 862994a8ef15ee97a05f195d70269693092baeb0 (diff) |
Merge pull request #53472 from akien-mga/doc-update-tutorial-links
Diffstat (limited to 'doc/classes/Thread.xml')
-rw-r--r-- | doc/classes/Thread.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index ae5c0761b1..d5069dd8f3 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -8,8 +8,8 @@ [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. </description> <tutorials> - <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> - <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html</link> + <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link> + <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link> <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link> </tutorials> <methods> |