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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-06 14:59:36 +0200
committerGitHub <noreply@github.com>2021-10-06 14:59:36 +0200
commit294acad796f72e3d1507c60959695a215081dbd1 (patch)
treed4b989f6d0aa490c109536ad8b49f8ce6eb8475d /doc/classes/Thread.xml
parent18c1e8014155f7711e752f5d3eade7ddda887b0d (diff)
parent862994a8ef15ee97a05f195d70269693092baeb0 (diff)
Merge pull request #53472 from akien-mga/doc-update-tutorial-links
Diffstat (limited to 'doc/classes/Thread.xml')
-rw-r--r--doc/classes/Thread.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index ae5c0761b1..d5069dd8f3 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -8,8 +8,8 @@
[b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
</description>
<tutorials>
- <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>
- <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis.html</link>
+ <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html</link>
+ <link title="Thread-safe APIs">https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html</link>
<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
</tutorials>
<methods>