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authorRémi Verschelde <rverschelde@gmail.com>2017-11-24 23:16:30 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-24 23:16:30 +0100
commit7dfba3cda9f13427f9f10a6eefbec52aef62274c (patch)
tree37231b14dfe24e8597ca5c780bb151696cda9b57 /doc/classes/TextureRect.xml
parent2bc6db65c14f00de5a0349e910037ca2db7fc103 (diff)
doc: Fix enum tags thanks to 2bc6db6
Diffstat (limited to 'doc/classes/TextureRect.xml')
-rw-r--r--doc/classes/TextureRect.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index bb169de529..c1a5902448 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -24,28 +24,28 @@
</member>
</members>
<constants>
- <constant name="STRETCH_SCALE_ON_EXPAND" value="0">
+ <constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode">
Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code].
</constant>
- <constant name="STRETCH_SCALE" value="1">
+ <constant name="STRETCH_SCALE" value="1" enum="StretchMode">
Scale to fit the node's bounding rectangle.
</constant>
- <constant name="STRETCH_TILE" value="2">
+ <constant name="STRETCH_TILE" value="2" enum="StretchMode">
Tile inside the node's bounding rectangle.
</constant>
- <constant name="STRETCH_KEEP" value="3">
+ <constant name="STRETCH_KEEP" value="3" enum="StretchMode">
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
</constant>
- <constant name="STRETCH_KEEP_CENTERED" value="4">
+ <constant name="STRETCH_KEEP_CENTERED" value="4" enum="StretchMode">
The texture keeps its original size and stays centered in the node's bounding rectangle.
</constant>
- <constant name="STRETCH_KEEP_ASPECT" value="5">
+ <constant name="STRETCH_KEEP_ASPECT" value="5" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
</constant>
- <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6">
+ <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="6" enum="StretchMode">
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
</constant>
- <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7">
+ <constant name="STRETCH_KEEP_ASPECT_COVERED" value="7" enum="StretchMode">
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
</constant>
</constants>