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author | Rémi Verschelde <remi@verschelde.fr> | 2022-03-16 17:11:40 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-16 17:11:40 +0100 |
commit | c9d764e14a131cb0e797543a1f153cb5adc6fce4 (patch) | |
tree | 6dded32a421fdde02eea31f69b4e0cbfae58ef3c /doc/classes/TextureProgressBar.xml | |
parent | 9d732aa0cfcfd638c28ac8eb8149d912a5a3a642 (diff) | |
parent | 8b547331bec150b682fda94da1568fbcbda689ba (diff) |
Merge pull request #59140 from reduz/physics-server-extension
Diffstat (limited to 'doc/classes/TextureProgressBar.xml')
-rw-r--r-- | doc/classes/TextureProgressBar.xml | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml index a97e3a0cdc..4ea072a25f 100644 --- a/doc/classes/TextureProgressBar.xml +++ b/doc/classes/TextureProgressBar.xml @@ -27,7 +27,6 @@ <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> The fill direction. See [enum FillMode] for possible values. </member> - <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="1" /> <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching. </member> |