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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-24 08:12:10 +0200
committerGitHub <noreply@github.com>2020-09-24 08:12:10 +0200
commit1e376958b396e6cb2e9b8128275f5abbce93e322 (patch)
tree5d801b1ec7864785a204396ee4520427e5ba030d /doc/classes/TextureButton.xml
parent72aaf81518253e25f28b3a23b5d3509e1264a5ad (diff)
parent038baede5a7c882e36cafbe3ad75611849e68c47 (diff)
Merge pull request #42284 from Calinou/doc-button-basebutton
Reference the BaseButton class explicitly in button class documentations
Diffstat (limited to 'doc/classes/TextureButton.xml')
-rw-r--r--doc/classes/TextureButton.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml
index a5172586fe..46b008c018 100644
--- a/doc/classes/TextureButton.xml
+++ b/doc/classes/TextureButton.xml
@@ -6,6 +6,7 @@
<description>
[TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s.
The "normal" state must contain a texture ([member texture_normal]); other textures are optional.
+ See also [BaseButton] which contains common properties and methods associated with this node.
</description>
<tutorials>
</tutorials>