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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-30 20:32:11 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 20:32:11 +0200 |
commit | f3c74afd2869859fa117271264e9294d36be16e5 (patch) | |
tree | 7533def8a2a7fd1a8b52b1fe965c318eb027e781 /doc/classes/Texture2D.xml | |
parent | 6fed21c7cb85c4dd5842d8cb9fc268957a0429fd (diff) | |
parent | eaaee63b629d6999fcc0c84e38886b964f6d051d (diff) |
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
Diffstat (limited to 'doc/classes/Texture2D.xml')
-rw-r--r-- | doc/classes/Texture2D.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index 63cdb0d90a..ffe806cef7 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -4,7 +4,7 @@ Texture for 2D and 3D. </brief_description> <description> - A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. + A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. </description> @@ -28,12 +28,12 @@ </argument> <argument index="6" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> - <argument index="7" name="texture_filter" type="int" enum="VisualServer.CanvasItemTextureFilter" default="0"> + <argument index="7" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> </argument> - <argument index="8" name="texture_repeat" type="int" enum="VisualServer.CanvasItemTextureRepeat" default="0"> + <argument index="8" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> </argument> <description> - Draws the texture using a [CanvasItem] with the [VisualServer] API at the specified [code]position[/code]. + Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code]. </description> </method> <method name="draw_rect" qualifiers="const"> @@ -55,12 +55,12 @@ </argument> <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> - <argument index="8" name="texture_filter" type="int" enum="VisualServer.CanvasItemTextureFilter" default="0"> + <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> </argument> - <argument index="9" name="texture_repeat" type="int" enum="VisualServer.CanvasItemTextureRepeat" default="0"> + <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> </argument> <description> - Draws the texture using a [CanvasItem] with the [VisualServer] API. + Draws the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="draw_rect_region" qualifiers="const"> @@ -82,14 +82,14 @@ </argument> <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> - <argument index="8" name="texture_filter" type="int" enum="VisualServer.CanvasItemTextureFilter" default="0"> + <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> </argument> - <argument index="9" name="texture_repeat" type="int" enum="VisualServer.CanvasItemTextureRepeat" default="0"> + <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> </argument> <argument index="10" name="clip_uv" type="bool" default="true"> </argument> <description> - Draws a part of the texture using a [CanvasItem] with the [VisualServer] API. + Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="get_data" qualifiers="const"> |