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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-22 20:06:58 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-22 20:06:58 +0100 |
commit | e17c29ab80e9bf4ac6ccf60e023252b3113cbf39 (patch) | |
tree | a598029830a429ed2dabcdc8953ad0a9569dffa3 /doc/classes/SurfaceTool.xml | |
parent | e0d18071a60fd40d5256f184167673dfa1e468c8 (diff) | |
parent | b5f7910ca07ff0860f78007e47d0a766adcc3563 (diff) |
Merge pull request #58440 from novaplusplus/novas-doc-stuff
Fix incorrect surfacetool example in class docs
Diffstat (limited to 'doc/classes/SurfaceTool.xml')
-rw-r--r-- | doc/classes/SurfaceTool.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index 9d0962f337..43d34d3890 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -11,14 +11,14 @@ st.begin(Mesh.PRIMITIVE_TRIANGLES) st.set_color(Color(1, 0, 0)) st.set_uv(Vector2(0, 0)) - st.set_vertex(Vector3(0, 0, 0)) + st.add_vertex(Vector3(0, 0, 0)) [/gdscript] [csharp] var st = new SurfaceTool(); st.Begin(Mesh.PrimitiveType.Triangles); st.SetColor(new Color(1, 0, 0)); st.SetUv(new Vector2(0, 0)); - st.SetVertex(new Vector3(0, 0, 0)); + st.AddVertex(new Vector3(0, 0, 0)); [/csharp] [/codeblocks] The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method set_uv] or [method set_color], then the last values would be used. |